Quote Originally Posted by Shurrikhan View Post
That's fair, I guess, since the shield certainly doesn't scale. I guess I'm just a bit miffed at the "let's throw All tHe tHiNgs into 25s CD (but not DRK's, ofc, because it's not technically 25s)" design philosophy of Endwalker. I'd have preferred it was just straight up life-steal with no shield, for purposes of identity and rewarding banked offensive resource, as had until now been traditional for Warrior.



Or to put it another way, we'll have to agree to disagree in regard to Bloodwhetting needing to be as strong as it is in AoE (essentially, Hallowed Ground per 25s) or that it needs it shield atop its more WAR-flavored means of recovery. Personally, I'd prefer to see WAR get back its higher HP pool and for abilities like Raw Intuition to be nothing but self-heal from damage dealt--clean, simple, and iconic.
I would recommend actually leveling WAR and playing with Bloodwhetting before you pass judgement on it. It seems like a nerf on paper, but the ceiling on Nascent in ShB was way higher than it needed to be. You often ended up overhealing a significant amount in ShB, especially in AoE. As it currently sits, you still want to use Inner Chaos and Primal Rend in Bloodwhetting if possible. However, unlike before you don't need to use such high potency skills to see any real healing in single target. In AoE, as I said before you could always heal up to full with a decent sized pack. A Mythril Tempest on 8 enemies might have only been an 800 potency heal, but Equilibrium was only 1200 potency in ShB and that could still pop you up to full most of the time.