I have to say this would be a welcome change for me. But if it doesn't change it's not a huge deal either. Irritating at times yes. But not a game breaker.
I have to say this would be a welcome change for me. But if it doesn't change it's not a huge deal either. Irritating at times yes. But not a game breaker.
Horrible idea, imagine running through a field and getting hit by ranged monster and not able to mount back up. Nothing but annoyance to those traveling by land
Except for some unusual cases where quest NPCs have been placed too close to FATEs, talking to an NPC is not a dangerous activity, and if you autodismount because you talked to the wrong NPC, you can remount immediately and be on your way to find the correct NPC. If you autodismount because you unintentionally hit an attack button and engaged a mob you didn't want to engage, you cannot remount immediately. Requiring you to explicitly dismount before attacking is a safety feature to prevent this, and it also gives you that brief moment between when you press the draw/sheathe/dismount button and the time you activate your attack to realize that you don't actually want to attack and you can remount instead of engaging. NPC interaction does not need this protection in most cases.
Last edited by Rongway; 12-25-2021 at 10:10 PM.
Error 3102 Club, Order of the 52nd Hour
we can start with "not dismount while talking to npc" first
if they finally apply that, THEN we can start talking about your request lol
Fair enough.Except for some unusual cases where quest NPCs have been placed too close to FATEs, talking to an NPC is not a dangerous activity, and if you autodismount because you talked to the wrong NPC, you can remount immediately and be on your way to find the correct NPC. If you autodismount because you unintentionally hit an attack button and engaged a mob you didn't want to engage, you cannot remount immediately. Requiring you to explicitly dismount before attacking is a safety feature to prevent this, and it also gives you that brief moment between when you press the draw/sheathe/dismount button and the time you activate your attack to realize that you don't actually want to attack and you can remount instead of engaging. NPC interaction does not need this protection in most cases.
It is still a feature I would support but I can see why some people would worry now.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
Am guessing they didn't read the OP and though the OP was suggesting the daze dismount mechanic from wowWhat is exactly wrong with OP's request? FFXIV Would benefit from a lot of QoL improvements, to be honest. For example, the number of confirmation windows we have e.g. 'Do you really want to use this key that can't be used anywhere else and will vanish once you'll leave the instance? Are you sure, yes?'.
It seems other people in the thread are doing the same. OP is asking for an attack FROM YOU to dismount you. So that you do not have to manually dismount, and then start attacking.
Last edited by Averax; 12-26-2021 at 12:39 AM.
No I want to be able to flee the agro if I don’t wish to fight.
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