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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Luin View Post
    Oblation is a much weaker Intervention. Shorten its CD or increase its %mitigation.
    We really do pick odd examples by which to preface our suggestions sometimes...

    Oblation is not meant to be equivalent to Intervention. If anything, it's equivalent only to Intervention's level 82 trait.

    A true (given the flexibility afforded by its two charges) one-sixth uptime of a 10% ally-targetable defensive, with up to 20-second stretches or 2 targets affected at a time, is not bad for DRK's lv82 trait.

    Personally, I'd prefer a shorter duration of a stronger defensive, as I think DRK's overall mitigation is low enough to warrant that positive change, but it's not like Oblation needs to equate to Nascent or Intervention. It doesn't share a recast with TBN.
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  2. #2
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Personally, I'd prefer a shorter duration of a stronger defensive, as I think DRK's overall mitigation is low enough to warrant that positive change, but it's not like Oblation needs to equate to Nascent or Intervention. It doesn't share a recast with TBN.
    I think the most novel suggestion I've seen for Oblation, and I forget exactly where it was or who said it, was to give it an interaction when used together with TBN so that you get a single buffed TBN every 60 seconds (with 2 bankable stacks). Something like: If you use Oblation when TBN is already up, the duration on TBN is extended by 10 seconds (so that it's easier to break a shield in a situation with low incoming damage, like a dungeon boss). And if you use TBN while Oblation is already up, the shield is boosted up by an extra 10% of your HP (for when you know incoming damage is going to hit especially hard).

    I think it would be fun to have three distinct uses for Oblation (those two, plus the option of just using it and TBN completely separately). And that change might, hopefully, help drive home that Oblation is meant to be a counterpart to Flow/Tide on Bloodwhetting, Resolve/Benediction on Sheltron/Intervention, and Catharsis/Clarity on HoC, rather than attempting to go toe-to-toe with completely unrelated skills.
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