Page 49 of 130 FirstFirst ... 39 47 48 49 50 51 59 99 ... LastLast
Results 481 to 490 of 1298
  1. #481
    Player
    AsheStrachan's Avatar
    Join Date
    Dec 2021
    Posts
    20
    Character
    Ashe Strachan
    World
    Brynhildr
    Main Class
    Carpenter Lv 81
    I'm kinda scared that since its mostly with people who have older CPUs,we might not actually get a fix for this,and just sorta be left out,get a better CPU kinda thing
    Which is stupid,since ShB worked perfect
    (1)

  2. #482
    Player
    shandreax's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Shan D'reax
    World
    Diabolos
    Main Class
    Conjurer Lv 90
    Completely agree playing with NO AUDIO since shortly after 6.0 to avoid the ear splitting noise and still no fix just some half baked comments.
    (1)

  3. #483
    Player
    polyphanes's Avatar
    Join Date
    Dec 2021
    Posts
    14
    Character
    Smoking Tongue
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by AsheStrachan View Post
    I'm kinda scared that since its mostly with people who have older CPUs,we might not actually get a fix for this,and just sorta be left out,get a better CPU kinda thing
    Which is stupid,since ShB worked perfect
    In addition to the fact that it's clear that it's not as simple as saying "old hardware" given how many other newer machines have this same issue, including when the benchmark itself identifies and provides no problems or bugs of any sort along these lines, there is also the issue of having perfectly serviceable software just a few weeks back prior to FFXIV 6.0 that worked totally fine (and which many people are calling for a return to at least until such an issue with an improved sound engine is provided). Plus...I mean, it does sound a little weird for a game that's operating on fundamentally ten-year-old code and software/server models to say that we need newer machines
    now to keep up with it.
    (4)

  4. #484
    Player
    AluneTempest's Avatar
    Join Date
    Dec 2021
    Posts
    84
    Character
    Yor Forger
    World
    Behemoth
    Main Class
    Blue Mage Lv 80
    Why is the benchmark that was supposed to be the program that shows if our system is able to run the game does not present this problem?

    I've done the test without any program running along the test and with several programs running along the test and always had good results.

    The benchmark doesn't even have the option of this immersive audio, so it shouldn't have this update in the audio driver.
    (3)

  5. 12-24-2021 05:35 PM

  6. #485
    Player
    Vendi's Avatar
    Join Date
    Dec 2021
    Posts
    4
    Character
    Clara Vendetta
    World
    Lich
    Main Class
    Dancer Lv 86
    Quote Originally Posted by Nyarlat View Post
    getting more and more obvious by the day that the problem stems from the implementation of this 3rd party audio mod that nobody wanted
    Considering all the tried "fixes" done on this forum alone, it should also be pretty clear that nothing can be done on the user side. I also feel like that it is pretty obvious and at this point anyone should be able to dedutct, that the reason is probably the implementation of the 3rd party audio programm or the changes to accommodate its use. I just find it mostly baffling that no method of reversing to the old audio was made during development/ implementation (which is usually a standart when you are doing such drastic changes that could affect the whole playerbase). In addition, I also find it very concerning that this issue (at this point) perists already for 3 weeks, because it has been known since day 1 and is one of the biggest problems, besides login issues.
    All we can do is just giving them the bug report stats, explanations and keep hoping, I guess.
    I am not even mad anymore, just pretty disappointed.
    (3)
    Last edited by Vendi; 12-24-2021 at 06:19 PM.

  7. #486
    Player
    Grimno's Avatar
    Join Date
    Dec 2021
    Posts
    70
    Character
    Ridmond Bozwell
    World
    Gilgamesh
    Main Class
    White Mage Lv 96
    Quote Originally Posted by polyphanes View Post
    In addition to the fact that it's clear that it's not as simple as saying "old hardware" given how many other newer machines have this same issue, including when the benchmark itself identifies and provides no problems or bugs of any sort along these lines, there is also the issue of having perfectly serviceable software just a few weeks back prior to FFXIV 6.0 that worked totally fine (and which many people are calling for a return to at least until such an issue with an improved sound engine is provided). Plus...I mean, it does sound a little weird for a game that's operating on fundamentally ten-year-old code and software/server models to say that we need newer machines
    now to keep up with it.
    Yeah like my processor isn't new, but they say
    "Older then 10 years" and I see a ton of folks, myself included, using the FX 8320, and that was october 2012, so it's 9 years old.

    Side Note: Turned on the "Spatial Pack" and the popping seems to have gone away.
    The new problem is.. well... the audio pack sounds terrible. Voices and music are normal, but sound effects now have a muffled sound like they're underwater.
    I also noticed if the spatial audio is on, the Equalizer HAS to be set to normal.
    Changing it to Bass/Treble/Voice/Logi will cause it to stutter, but changing it back to Normal will instantly fix it.
    This is not a solution since I'll have to buy the pack once the trial is over...
    (3)
    Last edited by Grimno; 12-24-2021 at 06:13 PM.

  8. #487
    Player
    Nommers's Avatar
    Join Date
    Dec 2021
    Posts
    63
    Character
    Naamah Qhemnu
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Thank you very much for the communication, Zhexos. I've finally gotten around to doing some more thorough testing on my end (spoilers: none of the fixes worked) and have submitted a bug report including answers to your questions. Here's hopin'. I'd like to bring up the request that a legacy audio driver be looked into, as many others have suggested, but of course I understand that it might not be technically feasible. However, it's been three weeks and the only fix to this issue has actively made it worse for many. An official statement by the team via Lodestone would go a long way to calming people's nerves.
    (1)

  9. #488
    Player
    Elliah-Seraheart's Avatar
    Join Date
    Dec 2021
    Posts
    34
    Character
    Elliah Seraheart
    World
    Shiva
    Main Class
    Archer Lv 90
    Quote Originally Posted by Zhexos View Post
    Greetings,

    As we continue to investigate the matter, we have confirmed that after the fixes we applied in Patch 6.01 the issue continues to persist for some of our players who may be using CPUs that are older than 10 years. However, due to the fact that there are various types of CPUs available we still have not isolated the cause of the issue.

    If you continue to experience in-game audio issues, we ask you to try the following steps below:
    1. The system specifications for your PC hardware may be running below the minimum specifications required to play FFXIV. If you have multiple applications running in the background while playing FFXIV or have certain in-game settings to a higher setting, your hardware may be performing below the required minimum specifications. Please try making the following changes to see if the issue resolves:
      • Decrease the number of characters and objects displayed.
        This option is available in the System Configuration > Other Settings > Character and Object Quantity.
      • If you have multiple applications running in the background, try closing those other applications.
      • Make sure your output audio device is set as the Default Device.
        In Windows, open the Control Panel (hit the Windows key and type "Control Panel" and hit the Enter key) > Click on Hardware and Sound > Click on Sound > Under the Playback tab, make sure your audio device is set as the Default Device. If you do not see your audio device as the Default Device, right-click the audio device and select the "Set as Default Device" option.
    2. If the above methods do not resolve the issue, we would like for you to submit an in-game bug report with the following information along with your system information.
      • What are your Character and Object Quantity current set to?
      • What other applications do you have running in the background while playing FFXIV?
      • Is your audio device set as the Default Device? (Yes/No)
      • Would the issue persist when playing the game in DirectX 9?
        DirectX 9 option is available when you turn off the DirectX 11 Support option which can be found in your FFXIV Launcher by clicking on the gear icon on the top right (Config).
      • If you use a gamepad, does the issue persist when you unplug the gamepad? (Yes/No)
      • Does the issue persist when you have the in-game Equalizer Mode set to Standard? (Yes/No)
        This setting can be found under the System Configuration > Sound Settings > Equalizer.
      • Does the issue persist when the Listening Position is set closer to the Character? (Yes/No)
        This setting can be found under the System Configuration > Sound Settings > Listening Position.
      • Please copy/paste your system information.
        System information can be found in your FFXIV Launcher by clicking on the gear icon on the top right (Config) and clicking on Display under System Information. Another window with your system information will be displayed so please click on the "Copy to Clipboard" button and past the information with your bug report.

    We thank you all for your support as we continue to investigate the matter.
    Not gonna lie... I feel kind of insulted.

    These questions are so incredibly basic, and have been answered in this thread alone 100 times over. Why are we even making threads if nobody even bothers to read even a fraction of it?
    None of these things actually fix anything for anyone. Everyone in this thread, BESIDES the official response, seems to be aware of that.

    WAY to point out, that our CPUs are 10 years old, and infer that the issue is on US for running old hardware... AGAIN.

    On that note... May I ask how old FF XIV is? How much outdated infrastructure does square rely on? How well has it worked up until now? Why are companies generally hesitant to upgrade hardware and software, just for the sake of it? Wanna remind me what kind of problems you guys ran into recently, when having to upgrade your servers, given the semiconductor shortage and the ludicrous prices for any hardware whatsoever?

    Do you think we the consumers do not have good cause to follow the exact same line of reasoning square does when it comes to upgrading hardware and software? Do you think we are immune to those very same problems you guys run into?

    Do you see the irony in asking us to play on Dx9 because newly introduced changes by square broke the already broken Dx11 further... while simultaneously being dismissive of our issues due to the fact that our CPUs are "old"?

    As we, the consumers, continue to investigate the matter, we have confirmed that after the issues introduced in Patch 6.0 and 6.0.1, the developer persistently relies on 27 year old software released in 1995 as a fallback for users in 2021.
    See how infuriatingly disingenuous this is, although factually correct? Complexity and innovation always trades stability for performance. It's perfectly good reasoning to prioritize stability over innovation.

    While we are at it, wanna remind me WHAT specific, completely unnecessary, unannounced, cheaply outsourced, payed Audio KEYWORD: "Upgrade" on square enix's side brought about this problem to people who do not even use said service in the first place?
    -----------------------------------

    ...Moving on - I understand that square is trying to help. But their attempt at doing so implicitly reveals a complete lack of understanding, and an attitude towards the consumer, that is quite frankly insulting.

    I hope the ongoing 3 weeks+ long "investigation" picks up a little and considers catalogueing the specs, attempted fixes and issues encountered in this thread. Actually reading some of the many useful posts and videos made in here may also seem like a very easy and effective thing do. Posts like this one.

    Quote Originally Posted by MiaShino View Post
    It took much time to find simple way of stating this.. maahhh things make so much sense in the mind yet when you attempt putting them to words everything goes fooey.

    This audio stuttering issue reminds me of the type of issues experienced during HLE audio emulation on console emulators. It seems Square could be struggling to schedule audio processing requests across multiple cpu cores if any slowdown in the pipeline occurs. This results in the audio engine waiting to process new requests which as you hear causes stuttering effect. This would be especially prominent on FX cpus because of unique nature of core configuration.

    Example time! On Bulldozer (FX series) cpu cores do not have dedicated floating point units opting instead to share one across two cores. They are much much of the worse at certain calculations especially ones requiring these floating point units. Vector calculations were and still are quite difficult to work with and as spatial audio requires many of these to be made..

    You cannot rely on cpu utilization either. You may see something close to 40% utilization and wonder; but the cpu is not at 100% so I have additional headroom! You may in fact not. If something has stalled thus starving those cpu cores of something to process it will not be processing anything so will read as "not fully saturated". Even worse for FX because if that shared floating point unit is busy doing something then both cpu cores sharing it must also wait.

    I may have the number of FP units per core cluster wrong so many apologies again. I hated working with bulldozer and do not do much difficult software development anymore (because it causes insanity..).

    Square must increase the audio buffer (this may introduce slight audio delay but is highly preferable to crackling audio) or add option for number of audio channels into the sound options going forward.

    For any suffering from this issue who also attempt thousands of erroneous solutions, I would not waste too much time doing this. I.. just.. cannot believe a major developer would make drastic overhaul to their sound engine without seemingly properly testing it across multiple hardware configurations. At the least they should have implemented a legacy fall back should unforeseen problems arise allowing users to temporarily roll back to working solution until problem is resolved. Then I find out they charge for the sound pack that created the issue in first place, seriously? Who does this?

    Myself and friends are not encountering the issue yet on older hardware (i7 4790K and Amd Phenom x4).

    Edit time! The PS3 cell micro architecture suffered from similar issues when attempting to make those pesky spes do anything because you had to wait for the ppe. It was unholy nightmare for many.
    (8)
    Last edited by Elliah-Seraheart; 12-24-2021 at 08:28 PM.

  10. #489
    Player
    paga's Avatar
    Join Date
    Dec 2021
    Posts
    14
    Character
    Azault Vilauclaire
    World
    Shiva
    Main Class
    White Mage Lv 82
    So the newest update to the spatial audio addon actually fixed the issue for me, but the solution cant be to spend more money..
    (1)

  11. #490
    Player
    Grimno's Avatar
    Join Date
    Dec 2021
    Posts
    70
    Character
    Ridmond Bozwell
    World
    Gilgamesh
    Main Class
    White Mage Lv 96
    Quote Originally Posted by paga View Post
    So the newest update to the spatial audio addon actually fixed the issue for me, but the solution cant be to spend more money..
    Yeah I downloaded it last night and with it on, and with Equalizer set to Normal, it seems to not crackle/pop ingame though it still gets choppy when loading between zones.

    Is this truly what we'll have to deal with? To pay money to get what we once had?!

    It's like the Launch Trailer said...
    There must be a way to restore things to the way they were! To reclaim the perfect audio paradise we once had!
    It will be ours again! Our world free of crackles!
    (5)

Page 49 of 130 FirstFirst ... 39 47 48 49 50 51 59 99 ... LastLast

Tags for this Thread