This is similiar to how I'd handle SSS if they have to keep it as some kind of subpar disengage. OGCD that gives you 4 seconds of pacification debuff.Personally, I like the niche that SSS fills, but I do think the movement speed increase needs to be increased to that of Sprint and that SSS ought to use a rollover (i.e., to be an oGCD that adds 1.5 GCDs' time to your current time remaining until the GCD refreshes) instead of a relatively standard (double-)GCD skill. The latter, especially, would greatly increase its applicability.
If not, it at least needs a tiny potency increase.
If you use it as a pacification debuff, its ppgcd actually varies. For instance, if you hit it immediately after a GCD --assuming a 2s GCD, no Skill Speed-- its effective uptime cost is only 2.5 seconds, down from 4, because you wouldn't have been able to use the 1.5s after your previous GCD's animation lock anyways. Such, given that it'd have to be balanced around its ideal circumstances, wouldn't much facilitate usage except as a finisher.
Adding exactly X GCDs time to your existing GCD, on the other hand, standardizes its uptime cost. That reduces its skill ceiling, ofc, but it eases its use as a disengage since you don't have to, in essence, pre-cast it immediately after the last GCD you could get off before the disengage (if/when allowing yourself .5s of leeway in which to get SSS in after animation lock if playing with mods or .5s plus twice your ping otherwise), which would otherwise sometimes require that you hit SSS before the AoE indicator even appears.
Both styles have their advantages and disadvantages (primarily, reward for precasting and higher finisher potency vs. accessibility and reliability). Just food for thought.
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