Quote Originally Posted by ssunny2008 View Post
Why does every tank needs the same or even skills?

How about variety like a HP tank with selfheal (WAR), an armortank with blocks (PLD), a magic-tank with barriers (DRK) and an evasion-tank with mixed defs (GNB)???
Unless we're going to oblige leveling multiple tanks and having a strict two-tank meta for each fight, distinctly "magic" and "physical" tanks seem a bad idea.

Moreover, unless the style/class of mitigation actually changes how the tank plays... so what? Self-healing works rather differently, though would still need eHP increases elsewhere to even get an opportunity to self-heal after strong tankbusters, but blocks vs. barriers vs. evasion (assuming said evasion we're just the pure chance of "maybe I die, but maybe I be OP")?