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  1. #121
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Danelo View Post
    Fair. But why can’t SE add something to DRK to give it a viable heal that is untenable to use outside of “have to or die” scenarios - something akin to clemency that normally is not going to be part of the rotation and is an option at a cost of DPS? DRKs kit has been parted so why not a loosely related cousin of PLD in that of clemency?
    Why does every tank needs the same or even skills?

    How about variety like a HP tank with selfheal (WAR), an armortank with blocks (PLD), a magic-tank with barriers (DRK) and an evasion-tank with mixed defs (GNB)???
    No... everything needs to be homogenized, any subclasses have to sit on the same stats, the same gear and stuff. With a bit of variety SE could easily build up different content and the tankmeta would even change at any time if the bosses have either more physical or magical damage, or if they hit faster or just show up with hardhitters. But no... we need more of the same bs on any class. Seriously guys, wake up!
    (2)

  2. #122
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by ssunny2008 View Post
    Why does every tank needs the same or even skills?

    How about variety like a HP tank with selfheal (WAR), an armortank with blocks (PLD), a magic-tank with barriers (DRK) and an evasion-tank with mixed defs (GNB)???
    No... everything needs to be homogenized, any subclasses have to sit on the same stats, the same gear and stuff. With a bit of variety SE could easily build up different content and the tankmeta would even change at any time if the bosses have either more physical or magical damage, or if they hit faster or just show up with hardhitters. But no... we need more of the same bs on any class. Seriously guys, wake up!
    I’d love DRK to be the barrier tank but SE gave shields to everyone else and they haven’t leaned into it enough to make it effective. So if they don’t do that then they need to give some more self sustain
    (1)

  3. #123
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    They could give more barriers to DRK, move it from the magic tank to the barrier tank. But for that it needs more than a single barrier.
    Reflavor its CDs around that, Dark Missionary being 10% of your HP as a shield to everyone and a healing received buff, Dark Mind could be a lower level personal shield that upgrades either to TBN or Oblation.
    TBN could get upgraded (maybe to oblation) to have several layers like Haima. Stuff like that.
    (0)

  4. #124
    Player
    Venjamin's Avatar
    Join Date
    Oct 2015
    Posts
    92
    Character
    R'vehn Belanger
    World
    Faerie
    Main Class
    Red Mage Lv 81
    I am a healer main. I don't mind DPSing when I heal, if we make it some form of INTERESTING. But it isn't. The closest thing to interesting is AST getting to do some buffing with card tricks. And since I rarely have to worry about anyone or anything, because there isn't enough damage... - yes, I want there to be panic moments for me, too. Now it's just "oh, that dude is going to get 1 shot because he didn't move fast enough" not "oh the whole party needs heals" etc. If people are playing optimally, I'm doing nothing but pressing my single DPS ability and refreshing a DoT and occasionally using an oGCD AOE heal when some obligatory AOE lands. This is the first xpac where I decided to level a DPS class first, because healing isn't really all that fun, and hasn't been for a while.

    Back when I played WoW in the old beforetimes, that was the case. Tanks couldn't sustain themselves, and to pretend they could is absolutely absurd. This is true of most games. The reason tanks need healers is, surprisingly, because they can't keep themselves alive without them, they mitigate damage but still take it.

    Holy trinity games are designed to make it so that each point in the triangle needs the other two. If you don't NEED healers except for the top 1% of content, we have broken the trinity. Is that to blame on tank sustain? Nah. It's game design in general. But tank sustain certainly doesn't _help._ And yes, WAR has always been a limited lifegain tank. They had lifegain as their mitigation - but it was never meant to be a consistent safety net. Just another mitigation.
    (3)

  5. #125
    Player
    Windwalker's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    246
    Character
    Talu Seekku
    World
    Balmung
    Main Class
    Warrior Lv 100
    Sucks they removed stance dancing, was awesome and made tanking more fun. Pulling mobs with defencive stance as warrior and switching to attacking stance to just pound the giant group of mobs.
    (2)

  6. #126
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,859
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Windwalker View Post
    Sucks they removed stance dancing, was awesome and made tanking more fun. Pulling mobs with defencive stance as warrior and switching to attacking stance to just pound the giant group of mobs.
    Tbf, there are very good reasons Warriors tend to miss it more than DRKs or PLDs.

    Imagine having to pay nearly half an Edge/Flood (or, Dark Arts, for ~140 potency) in MP and a GCD to boot, just to turn your tank stance back on. Or, if you were PLD, you'd have to pay a GCD in each direction.
    (5)

  7. #127
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,859
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ssunny2008 View Post
    Why does every tank needs the same or even skills?

    How about variety like a HP tank with selfheal (WAR), an armortank with blocks (PLD), a magic-tank with barriers (DRK) and an evasion-tank with mixed defs (GNB)???
    Unless we're going to oblige leveling multiple tanks and having a strict two-tank meta for each fight, distinctly "magic" and "physical" tanks seem a bad idea.

    Moreover, unless the style/class of mitigation actually changes how the tank plays... so what? Self-healing works rather differently, though would still need eHP increases elsewhere to even get an opportunity to self-heal after strong tankbusters, but blocks vs. barriers vs. evasion (assuming said evasion we're just the pure chance of "maybe I die, but maybe I be OP")?
    (0)

  8. #128
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ssunny2008 View Post
    an armortank with blocks (PLD), a magic-tank with barriers (DRK)
    This was tried in heavensward. It was not a good time.
    (8)

  9. #129
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Not like PLD's defense was physical only.
    The "magic" aspect could be represented by the focus on creating barriers tho.
    (3)

  10. #130
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    I believe the issue is the content is severely undertuned
    (2)

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