Results 1 to 10 of 675

Hybrid View

  1. #1
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Honestly seeing how there are so many horrible healers out there now I’m glad tanks can sustain themselves. Now I’m not talking about the amazing healers we have so don’t come for me lol.

    Playing through this expansion Omg I can’t tell you how many unnecessary deaths I’ve had and seen due to healers either just refusing to heal or just don’t know how to heal. I’m glad tanks can sustain themselves and others now. I’ve had some good tanks where the healer died and we killed the dungeon boss still. Yeah it might make the healer feel like crap but hey if you not gonna do your job then at least tanks can cover it to some extent.

    I’m all for this tank sustainability. I hope SE doesn’t change it. Just my opinion.
    (28)

  2. #2
    Player
    ZisuiGuts's Avatar
    Join Date
    Oct 2021
    Posts
    3
    Character
    Altar Girl
    World
    Lich
    Main Class
    Scholar Lv 62
    Quote Originally Posted by SweetPete View Post
    Honestly seeing how there are so many horrible healers out there now I’m glad tanks can sustain themselves. Now I’m not talking about the amazing healers we have so don’t come for me lol.

    Playing through this expansion Omg I can’t tell you how many unnecessary deaths I’ve had and seen due to healers either just refusing to heal or just don’t know how to heal. I’m glad tanks can sustain themselves and others now. I’ve had some good tanks where the healer died and we killed the dungeon boss still. Yeah it might make the healer feel like crap but hey if you not gonna do your job then at least tanks can cover it to some extent.

    I’m all for this tank sustainability. I hope SE doesn’t change it. Just my opinion.
    I've found there's some great variety in healers, tbh. Some are solid enough, some good in their way, some great but a bit sloppy, and then there are those who probably watched some popular youtuber explaining "this is how you should heal" and let me die without healing me ONCE, not bloody once, when I've been tanking the boss for the past 30 seconds, steadily taking damage. And it happened again and again.

    You can't please everyone, that's just facts, not even your own crowd when making games, especially when the crowd's big as in this game.
    But I think it's simple: "you are healer" + "you lack challenge due to whatever (in this case tank not dying easily enough)" = "do harder content".

    I've healed and tanked as Blue Mage my bit share, and that's a challenge even in normal mode encounters due to how disorienting it is, because there's not proper incentive to do that regularly enough, unlike with the regular job content (roulettes). If we had something like a BLU-only roulette, that might go long way for satisfying this hole for certain players.

    Oh and notice the timing of this topic: early Endwalker. Of course, when there's little content that's both relevant AND challenging enough, just the ex trials and that's it.
    (0)

  3. #3
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by SweetPete View Post
    Honestly seeing how there are so many horrible healers out there now I’m glad tanks can sustain themselves. Now I’m not talking about the amazing healers we have so don’t come for me lol.

    Playing through this expansion Omg I can’t tell you how many unnecessary deaths I’ve had and seen due to healers either just refusing to heal or just don’t know how to heal. I’m glad tanks can sustain themselves and others now. I’ve had some good tanks where the healer died and we killed the dungeon boss still. Yeah it might make the healer feel like crap but hey if you not gonna do your job then at least tanks can cover it to some extent.

    I’m all for this tank sustainability. I hope SE doesn’t change it. Just my opinion.
    ITS A FREAKING MULTIPLAYER GAME. YOU'RE SUPPOSED TO DEPEND ON YOUR F***CKING TEAM/PARTY
    (2)

  4. #4
    Player
    DanielNegreanu_Adamantoise's Avatar
    Join Date
    Mar 2022
    Posts
    117
    Character
    Daniel Negreanu
    World
    Adamantoise
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Pibz View Post
    ITS A FREAKING MULTIPLAYER GAME. YOU'RE SUPPOSED TO DEPEND ON YOUR F***CKING TEAM/PARTY
    Tanks despite being the best jobs in the game overall, are also stressful to play in dungeons. (By many, you get the hang of it and then you get hooked like me)
    There’s really only 1 tank that you might consider self-heals too much and it’s really only 1 ability. And even then, if still nobody wants to tank, then it’s NOT too much.

    The ff14 community want to be people-pleasing healbots more than they want to play tank.
    That should tell you something about tanking.
    Until more people are willing to put down the daggers and the staves and pick up a shield, then no tanks don’t self-heal too much
    (5)

  5. #5
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by DanielNegreanu_Adamantoise View Post
    The ff14 community want to be people-pleasing healbots more than they want to play tank.
    The healer forums will burn you to the ground if you tell them that - they have been advocating for letting enemies do more damage so they can do something outside of using their 1 SINGLE BUTTON for 90% of the fight and majority of their toolkit being rendered moot.

    Most of them want to be Support - do damage AND heal, to be useful and contribute to the party. Not many want to be gimped DPS, or they wouldn't have played healer. They want to heal and be rewarded for healing, but they don't want to be healbots that heals for the sake of healing.

    Tank survivability is a good thing - tanks get to have fun with tanking.
    Healers not having anything to do but play 1 button DPS simulator - that's a bad thing. Majority of your healing toolkit is rendered moot. You're back to playing your DPS rotation from ARR. So much for having 4 expansions worth of healing skills.

    At this point, healers pretty much accepted the fact that the devs will never increase outgoing damage without adjusting tank's self-sustain & survivability higher to compensate, but the devs still made the healing toolkit as if healers were the only ones who affected HP in a vacuum. That's where all the complaints are coming from. That's why we have a 100+ page thread in General Discussion about healers wanting more engagement outside of healing. -- And the easiest solution is to add more DPS skills, as DPS skills will always have a use.

    And in the end, no matter how much devs adjust outgoing damage -- the problem is just how gear and combat is designed. Encounter Design is not made to have a lot of unavoidable damage to heal, they test each individual player's skill by making them resolve the mechanic or take a vulnerability debuff / die. Downtime will always be present even when it gets adjusted - and will only grow when players become more familiar with the duty and get better gear. That will never change.
    (3)