To be honest it is more of a soft redesign/rebalancing than a buff that DRK needs.


To be honest it is more of a soft redesign/rebalancing than a buff that DRK needs.

Dude all your potency are so wrong lol war primal rend is 700 and pally confiteor is 900 and edge of shadow is 500

That's a good thought, but I just checked and it looks like Stalwart Soul gives 600 MP on hit with its combo bonus, so Delirium -> Quietus should really be yielding 300 MP per spin to maintain parity. That the return is 500 instead still confuses me.


Doesn't Quietus (under delirium) gives 200MP per target or something ?
But yeah originaly the 5GCD of BS were supposed to make up for us not using 2 Siphon Strike or something.



Delirium quietus on a dummy test was 500 MP.
Quietus under Delirium is meant to have the mana per GCD of Unleash->Stalwart Soul. However, they forgot to reduce it to 300 MP per Quietus when they reduced Stalwart Soul's MP gen from 1000 (500 mpgcd) to 600 (300 mpgcd). (This was the other, indirect half of the notable nerf to Flood.)
Bloodspiller under Delirium is meant to have the mana per GCD of your Souleater combo. That combo generates 600 MP per 3 GCDs, or 200 mpgcd. As such, Bloodspiller under Delirium generates 200 mpgcd.
Simple as that.

Changing shadowbringers into a weaponskill is a suggestion brought up quite often on the jp forums as well and I agree. During the job action trailer it had the visual effect of executing a gcd but it was either a mistake or SE decided to make it an ogcd instead before the media tour.
This is something I've felt since ShB which is the potency of edge of shadow being way too high. It was 500 in 5.0 which made it our second hardest hitting attack, 400 during the media tour, and 460 right now. I feel like at most it should be 300 and move the potency somewhere else so using TBN wouldn't feel like it's taking our dps as hostage.
Salted earth was absolutely garbage in 5.0 when it's cd double and potency nerfed. Now it's actually worth pressing thanks to salt and darkness but being on a 90 second cd really makes it feel not as impactful during fights. If edge's potency is reduced than I think making salted earth a 45s cd, with salt and darkness potency reduced to 250, would make feel much better to use and align with raid buffs more.
Dark mind should have upgraded into oblation and I have no idea why they decided an extra 10% mitigation is worth making a whole separate ability. Oblation should be a targetable 15% damage reduction and grants an additional 15% magic mitigation to self. Having a targetable 30% mitigation against magic damage on top of TBN being targetable might make drk too strong of an off tank so the 15% magic reduction would only be granted to the drk.
During the interviews after the media tour, Yoshi-p stated that they didn't make blood weapon into stacks because they didn't want every ability to be the same which is a fair point but there are so many other ways to fix this ability besides making it stacks. Like, I don't know, the original blood weapon that gave haste? It doesn't even need to be that significate just 5% reduction to all gcds would be enough for most players to hit 5 gcds regularly under the duration as well as nullifying the recast time issue of our aoe spells.
Last edited by Jakulo; 12-21-2021 at 09:50 AM.
Yeah I also have a problem with the recast time. I mean I actually love using the DoT and having utility surrounding it. Animation is also very cool. They defo should put it on 40-50 seconds recast.Salted earth was absolutely garbage in 5.0 when it's cd double and potency nerfed. Now it's actually worth pressing thanks to salt and darkness but being on a 90 second cd really makes it feel not as impactful during fights. If edge's potency is reduced than I think making salted earth a 45s cd, with salt and darkness potency reduced to 250, would make feel much better to use and align with raid buffs more.
I said this before, but I wouldn't mind Carve & Split and Abyssal Drain sharing cooldowns if:
A) their cooldowns were decreased to 30s
B) They have 2 charges
C) All of the Above.
Carve & Split would also benefit having a small cure potency heal as well.



DRK's going to need a NIN-level rework mid-expansion, or a SMN level redesign come 7.0. As it stands now sure it does the most damage, but that's nothing outside of a vacuum. It's not the safest prog tank, and even with speedkill meta I'd argue that most folks wouldn't want to take it because it takes away from healer damage.
All that's gotta happen is the other tanks get their numbers bumped up a bit to really cement that down, and PLD players to shrink the gap between low and high end damage.
What sucks is TBN. JP love it, and the job quests in SB flat out have to make sure it's included for level 70, so it's not going away any time soon.
Blood weapon should not function as it should, and that it hasnt been adjusted shows the devs are deaf to the concerns raised by it and are passing the buck off as "the forums aren't saying anything." Like are you fucking serious!? Just like the 2002 error issue not being an internet issue as they were initially claiming, but after the community came out with well-written methods to figure out the cause and present solutions did they realize "oh no wait, it's a 1.0 issue, not a player's internet issue."
the disconnect between MP and Blood gauge is a travesty. Seeing how Reaper's gauges flow and function together should be a method of implementation for DRK; and for folks that wanna say "but then that'd be too complex!" I'ma just point to GNB being "the more advanced" tank, and it's not that difficult to play, it's just clunky AF now.
Dark Arts as it exists now is pure fluff and a bad legacy-holdout. Even Shield Bash on PLD has niche/fringe use cases for why they haven't removed that yet.
Abyssal Drain and Carve and Split should never have shared a recast.
Enhanced Unmend is a bad taste joke. Carlos Mencia had better takes.
Salt and Darkness is pure "we cant think up anything to do with this job." Or more fittingly "We don't care to do better."
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




