Bloodwhetting is broke at both ends. Its heal is damn near 8 seconds of invulnerability in AoE and barely a trickle in ST. The percent of damage dealt as per 5.x Nascent, though it obliged us to sync our CDs and spenders to it, struck a far better balance.
Dungeons are undertuned, yes, obviously, but negligent designs like flat heals per hit are an issue, too.



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