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  1. #1
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    You're legit complaining about self-sustain in the lowest possible denominator of content...dungeons that means absolutely nothing apart from a means to get exp or get tomes as quick as possible, period. So what if tanks can recover a healer screwing up and saving a dungeon boss, "oh the humanity!" even though Paladin has been doing this for the last four years. ¯\_(ツ)_/¯

    you will need to wait until normal mode raids come out, or even more preferably Savage before you can even remotely get close to a baseline average to see how tanks are actually performing, as dungeon content is no way remotely close to a means to balancing jobs.
    (28)

  2. #2
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by aodhan_ofinnegain View Post
    You're legit complaining about self-sustain in the lowest possible denominator of content...dungeons that means absolutely nothing apart from a means to get exp or get tomes as quick as possible, period. So what if tanks can recover a healer screwing up and saving a dungeon boss, "oh the humanity!" even though Paladin has been doing this for the last four years. ¯\_(ツ)_/¯

    you will need to wait until normal mode raids come out, or even more preferably Savage before you can even remotely get close to a baseline average to see how tanks are actually performing, as dungeon content is no way remotely close to a means to balancing jobs.
    Very true, this catman speaks truth.
    (9)

  3. #3
    Player
    Ashua's Avatar
    Join Date
    Mar 2017
    Posts
    148
    Character
    Ashua Rajin
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    We can already see it with extremes. No point in waiting when non casual content shows
    (9)

  4. #4
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by aodhan_ofinnegain View Post
    You're legit complaining about self-sustain in the lowest possible denominator of content...dungeons that mean absolutely nothing apart from a means to get exp or get tomes as quick as possible, period. So what if tanks can recover a healer screwing up and saving a dungeon boss, "oh the humanity!" even though Paladin has been doing this for the last four years. ¯\_(ツ)_/¯

    you will need to wait until normal mode raids come out, or even more preferably Savage before you can even remotely get close to a baseline average to see how tanks are actually performing, as dungeon content is no way remotely close to a means to balancing jobs.
    Tanks have been able to pull through on normal mode raids too without healers in some instances. You're basically collecting tomes and gear drops from savage raids, which are then invalidated by crafting the next savage teir. With that said, I don't see your point other than the fact that dungeons are easy. Which SE could give into players asking for harder dungeons that could be meaningful content, thus changing up the meta. His on the other hand points out a larger issue in the fact that power creep is slowly starting to take over Tanks, which in some cases edges out an entire 3rd of the classes. 3dps + 1 tank runs aren't really new though, but the fact that these dungeons have probably been some of the easiest pulls in the history of the game speaks volumes.

    With that said. OP MSQ dungeons are made to be solo dungeons as seen by the trusts and are a bad basis for how classes operate together. I am on the side though that healing and self-sustain should be cut down across the board and active mitigation and healing should be put back into the game. Wanting a tank to self-heal themselves in bursts without healer intervention is basically asking for a solo game further. Literally, we're just missing high DPS numbers.

    With that said though, you shouldn't expect this and no amount of "not letting them off the hook" is going to change that, because the game is thriving with money. Or in short, they have their core base, and as long as that remains nothing will change as long as the general consensus doesn't. I wish you luck though on getting it to change however as I'd like to see a real MMO and not something that feels more akin to a single-player game with a co-op option.
    (0)
    Last edited by Seku; 12-16-2021 at 12:27 PM.

  5. #5
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    You're legit complaining about self-sustain in the lowest possible denominator of content...dungeons that means absolutely nothing apart from a means to get exp or get tomes as quick as possible, period. So what if tanks can recover a healer screwing up and saving a dungeon boss, "oh the humanity!" even though Paladin has been doing this for the last four years. ¯\_(ツ)_/¯

    you will need to wait until normal mode raids come out, or even more preferably Savage before you can even remotely get close to a baseline average to see how tanks are actually performing, as dungeon content is no way remotely close to a means to balancing jobs.
    This is honestly a pretty bizarre take.
    What are the implications here exactly, that Healers should just be completely irrelevant outside of Savage?
    By that same logic lets just erase the tank role too and make all dps tanky or nerf the damage of mobs in dungeons.

    Healers shouldn't be essentially irrelevant in 99% of the content in the game.
    Savage is a very small part of the game.

    It's definitely too over the top I've seen WAR's in particular solo bosses in the lvl 90 dungeons.
    That's not right, it shouldn't be a thing.
    People need to have some perspective here and not solely look at it from the lens of a tank/ WAR player.
    (9)
    Last edited by Kolsykol; 12-16-2021 at 09:16 PM.

  6. #6
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kolsykol View Post
    This is honestly a pretty bizarre take.
    What are the implications here exactly, that Healers should just be completely irrelevant outside of Savage?
    By that same logic lets just erase the tank role too and make all dps tanky or nerf the damage of mobs in dungeons.

    Healers shouldn't be essentially irrelevant in 99% of the content in the game.
    Savage is a very small part of the game.

    It's definitely too over the top I've seen WAR's in particular solo bosses in the lvl 90 dungeons.
    That's not right, it shouldn't be a thing.
    People need to have some perspective here and not solely look at it from the lens of a tank/ WAR player.
    So I never once mention healers being irrelevant, that is you inferring and making my comment into something other than what is clearly written by myself. The only thing I referring to being irrelevant was dungeons past farming exp and tomes, that's all they are good for.

    My only addressing of Savage is that it is the only true method of testing jobs, since that's where you need some degree of co-ordination from all roles making use of they toolkit at some degree of competency. In this competency you will see how well tanks and healers can perform, as dungeons you can toss cooldowns and oGCDs anywhere and still get by fine.

    Sure WAR is a bit strong on the self-sustain, I won't deny that, but using the soloing of a level 90 dungeon boss is a crap measure due to the fact that I have solo'd both level 70 and 80 bosses as Paladin. Point is kinda moot.
    (1)