Quote Originally Posted by Sqwall View Post
Yeah like I said before. Bloodwhetting is pretty gimp on a single target...I don't know why some are emphasizing tank healing is broken.
Bloodwhetting is broke at both ends. Its heal is damn near 8 seconds of invulnerability in AoE and barely a trickle in ST. The percent of damage dealt as per 5.x Nascent, though it obliged us to sync our CDs and spenders to it, struck a far better balance.

Dungeons are undertuned, yes, obviously, but negligent designs like flat heals per hit are an issue, too.