You can change the size that you see pets appearing or turning down the effects of allies from All, Limited, and None.
You can change the size that you see pets appearing or turning down the effects of allies from All, Limited, and None.
I'm going to miss the DoT's and hope they maybe a job that is based off it.
I would like to see more summons used to.
Susanoo when? xD
I'm confused how you obviously understand that dungeon decision making on SMN is not that straightforward but then summarize this nuance into a single priority sequence "Ifrit > Garuda > Titan".Don't Ifrit and Garuda have better AoE upfront damage than Titan with both crimson attacks and Slipstream against packs of mobs that die relatively fast and that have little downtimes between them? This seems like a fairly common scenario -add phases, trash packs in dungeons, etc.-
If you factor in all the primal GCDs, my guess is that Titan still wins in AoE, but if you only take into account the highest damage possible in the least amount of GCDs because downtimes are happening after that, I'm still wrong?
Wonder if the majority would be okay if the new default is normal for you, small for everyone else. Meaning if you're with a summoner they're automatically the small versions by default. Also being able to change either setting independently of course. Maybe a transparency option, also separated by self / others (100% opaque for self by default, maybe 80% for others).
now i hope they add new Carbuncle Diamond and Shiva Ameystial and Ramuh we finallyl have summoner as should be yay
We have a good base but there are problems
1. Pheonix absolutely sucks.
2. Searing Light / Shield requiring Carbuncle feels class wonky. Cannot shield when I need to cause I just summoned X. Also has made me now blow swiftcast on a spell to ensure searing light will go off properly.
3. Bahamut being affected by spell speed = ranged dps of the casters. We want 0 Spell speed now.
4. Auto summon Carbuncle on raise. This is stupid that it does not happen as it wastes my mp which I may need to raise another person. Carby really should not be required for any of the skills to work. I am fine with it being a aesthetic thing but making skills that require it to exist is bad.
5. Ruin 4 feels bad. Make a lower cd on energy drain and let us stack ruin 4s again to replace the crappy ifrit spells.
6. Ifrit
7. Slipstream outside of aoe use.
8. Again pheonix is terrible.
9. Animations can be blinding and hinder ability to see mechanics. I can change these in the settings I know, how ever this is the only class that has this issue so I prefer that be fixed rather than change my settings.
Well, the phys ranged tax is real LOL. Also notice how the skill floor-ceiling gap is the smallest on SMN.
Let's slide BRD down a smidge...DRG and SMN up a bit...and make a second mid-range Blitzer with Scouting gear to sit next to NIN. Perfection.
Oh also someone give DNC a hand.
Welcome to the club where your job plays itself.
Let me press Flamethrower, summon the automaton queen and make you a coffee.
On a more serious note, SQEX failed to deliver 3, maybe 4 reworks if we add Monk.
Yes, the job is appealing to more, but it came at the cost of its core playerbase.
Maybe now, players will finally notice that Job Design is unequal among all jobs? That some jobs are just not acceptable?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.