There will likely be some potency adjustments after the new raid releases, as there always is. If SMN is in a bit of a bad place now damage wise, hopefully it won't stay there.
Yes, I'm expecting buffs (even OP buffs, because that's SMN tradition). Too bad the rest is staying the same. I'd rather play a weak but fun job.
I know SE doesn't do ability adjustments between expansions but I really hope they make an exception for this job pre-90. The entire class doesn't get its rhythm until 86 and I'm having very little fun playing it pre-90 despite mostly enjoying it at 90.
The vast majority of people who think that SMN had room for crazy optimization likely weren't even passable players to begin with.
The current optimization paradigm for summoner mostly comes from SpS tiering, and that is not what most of the people who argued that SMN will be complex mentioned. Choosing which primal to summon in order to move and hardcast successfully is barely an optimization - that is something you should pick up after literally two or three pulls.
Same. I really like the new summoner. It feels more like the old FF game summons where they pop out, do a big attack, and then vanish. It also gives SE the opportunity to give us Leviathan, Shiva, and Ramuh summons in the future (hopefully), since they aren't going to be permanent pets.
Last edited by Nicodemus_Mercy; 12-15-2021 at 10:34 PM.
How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?
I'm not sure if this was intended, but summoner seems to be being treated as a ranged DPS. I'm so on the fence about this job, but this graphic saddens me. We really are the new red mage in this expansion. Red mage I remember being very simple and straightforward, and two expansions later the job is in a really good place. They've built upon the simple base they created. It just saddens me that it's 6.0 we're just getting this base. 7.0 is at least 2 years away.
I know very little about reaper, but this means that they obviously need nerfs right? Reaper has one of the smallest skill gap-floors out of all the jobs and is at the very top of the scale? I'm not sure where they are on the utility-scale, but just looking at their tool tips, they have a raid damage buff.
Thoughts?
Have you played though an expansion. Because SE does do ability adjustments between expansions.
At this point SE should just straight out make SMN a limited job because they clearly have no idea what to do with it otherwise.
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