Quote Originally Posted by Lyth View Post
No, they seemed that way to me four years ago, as you would have been able to infer yourself had you read my post.
I said "now" because that's the word you used, which read to me like your opinion degraded since HW and AR until now where you finally realized tanks are oversimplified melee dps. I'd quote it for you but your post is still there if you want to go back and read it yourself. Not what you meant, got it, whatever, moving on.

Anyway, tanks aren't doing the healers' job just by having some self-sustain, and I'm not convinced that it somehow encourages "sloppy" play for the tank to restore their own health at will when that's exactly what the healer does anyway. It just shifts a little bit of that responsibility from one role to another. I'm sure we'd all love more interesting sustain abilities that require timing and proper performance, but we know SE is not going to do that. And that's a criticism of SE's design choices which is a different topic.

I'm not interested in changing your mind, but this is my perspective. What I enjoy most about tanks in other games I've played is having strong, frequent-use active mitigation and sustain abilities, and having the greatest responsibility for keeping myself alive. This should be the tank's job and it's something I've always wanted for FFXIV's tank role.