Quote Originally Posted by Rydin View Post
Thats actually one of the common criticisms of the Job system
One of my LS mates feels strongly about this.

In the beginning, classes were very beige and watered down....
Jobs were promised to us to add definition and identity to each class

But then in 1.20 the classes changed... and they became very defined and individualized.
So now jobs seem like they are just more of what we've been seeing from the classes....
For all intents and purposes... your role with a job in a party is exactly the same as your role would be with the corresponding class.
Ideally.. when I heard defined class roles I immediately thought since a class can do so many different things... Jobs would take just one of those and specialize
And everything in my heart wanted them to release 2 jobs per class

For instance..... Thaum could heal, nuke, DoT, weaponskill or debuff....
Thaum was DEFINITELY OP and did WAY too much
I was thinking they might trim it down so thaum could only Umbral weaponskill or DoT/debuff.
And then 1 thaum job would focus on DoTs and Debuffs (A green mage? if you will)
and the other thaum job would focus on TP, using melee to build TP and then unleash umbral weaponskills (A battle mage but not necessarily a red mage)

So Thaum (CLASS) would have less powerful DoTs and Umbral weaponskills...
green Mage (Job1) would have no added weaponskills but tons of powerful DoTs and Debuffs
And the battle mage (Job2) would have no added DoTs but more Umbral Weaponskills

But instead they made Thaums just nuke... and thats it.. and BLMs just nuke... and thats it...

Conjurer, as it originally was.... could have gone on to have 2 Jobs... BLM and WHM.
CNJ itself would have basic heals and elemental magic...and ALL advanced heals would be WHM only and ALL Ancient magic would be BLM only

MRD could tank and DD... so Ideally one job would put the focus on tanking while the other would be more for DD

PGL could have evolved into a 1 job that uses elemental and spirit attacks (Like a dragonball Z character?!?!?!?) and another that focused on straight physical hits in rapid succession...

Lancer could have gone the more jump/magic based dragoon as 1 job and the second job could have been a straight spear damager... I think they called it Uhlan in IZJS

GLD is up in the air... it could go to 2 different tanks... 1 with high HP and defense but no magic to speak of (Just a knight)... and another with big heals and damage mitigating spells (Paladin)
or.
GLD could have gone 1 tank job (Paladin) and 1 sword DD job (Dark Knight)

Archer is the odd man out....
Its job isn't just the same old same of the class.... which you would think is good....
But the thing is, Bard isn't a more specific role because archer doesn't inherently do anything that BARD specializes in...
Archer could have gone to a Ranger type ranged DD job... could call it "Hunter" and then also Bard... but to me Archer needs low level buffs if we are to believe Bard is a natural progression of that class

Its true...we have yet to see the Jobs.. they may take us all by surprise so I hold off judgement until I see them...
This is just the common criticism to the idea of jobs...and also what immediately came to mind when I heard about Jobs

tl;dr feels like Jobs aren't special roles... instead they are exactly what the class is (Except archer) with a few new abilities that fall right in line with what the class has already been doing
Reserve Judgement? with that list, it feels like you already played 1.21 :P