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  1. #1
    Player
    Shurrikhan's Avatar
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    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by meowmaou View Post
    Compensating for the speed we've lost in EW. Of course I'd also be happy with new oGCDs or a better chakra system that lets me use those oGCDs more often.
    We've still plenty of speed to make use of the strings around Blitz windows, though? We're at just enough speed to have the choice of either getting in an extra BS/DK/SotD and dropping Disciplined Fist briefly before FPF/Twin or skipping it for Twin/FPF. I don't see why that choice should be an 'annoyance' we need get rid of.

    And if you, just personally, really hate it, you can get enough SkS to remove that point of decision; no need to remove it from everyone or ensure no one can actually see their Blitz animations (let alone that they'd be the most reasonable target to weaken to compensate for no longer taking a GCD's uptime).
    (1)
    Last edited by Shurrikhan; 12-11-2021 at 06:05 PM.

  2. #2
    Player
    meowmaou's Avatar
    Join Date
    Dec 2021
    Posts
    55
    Character
    Demi Guul
    World
    Lamia
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Shurrikhan View Post
    We've still plenty of speed to make use of the strings around Blitz windows, though? We're at just enough speed to have the choice of either getting in an extra BS/DK/SotD and dropping Disciplined Fist briefly before FPF/Twin or skipping it for Twin/FPF. I don't see why that choice should be an 'annoyance' we need get rid of.

    And if you, just personally, really hate it, you can get enough SkS to remove that point of decision; no need to remove it from everyone or ensure no one can actually see their Blitz animations (let alone that they'd be the most reasonable target to weaken to compensate for no longer taking a GCD's uptime).
    Well, we lost 3 offensive oGCDs. That's a speed drop, and I'd like something to make up for it. It's exacerbated by not having to move as much with the positionals removed. Maybe I should have said APM instead. It doesn't have to be the blitz that becomes oGCDs, I just want more APM. I care more about that than seeing all of an animation if it DID have to be blitz, but of course it doesn't have to be.
    (0)
    Last edited by meowmaou; 12-11-2021 at 06:32 PM.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by meowmaou View Post
    Well, we lost 3 offensive oGCDs. That's a speed drop, and I'd like something to make up for it. It's exacerbated by not having to move as much with the positionals removed. Maybe I should have said APM instead. It doesn't have to be the blitz that becomes oGCDs, I just want more APM. I care more about that than seeing all of an animation if it DID have to be blitz, but of course it doesn't have to be.
    If we're talking speed, that's a mere matter of APM. At 30s CDs, TK, EF, and SC each gave 2, so that totals to 6 apm lost -- significant, but recoverable. That's something that can be made up for via Chakra intake (or, ofc, by returning any of said oGCDs). 30 more Chakra per minute would produce an identical effect. We're probably between a third and half way to that already, in an average minute, due to the DM / BrH changes. The speed can easily be tuned, such as even by including periodic damage (AAs, Demo) as possible Chakra contributors or, though less effective, by swapping Brotherhood from guaranteeing Chakra gen to simply adding a further Chakra per weaponskill atop whatever would have normally have been given. Taking Blitz off the GCD would provide 1.33 extra apm, but would ultimately just feel like button swapping. Which brings us to the next possibility...

    But if by "speed" you actually mean "sense of urgency induced by cognitive load", then that just means it need more of any given kind of mechanic affecting optimizable periods (breadth) or more to do within any of those mechanics (depth). Decisions like the above add to that, however, not subtract. By simply replacing a Blitz GCD with a regular GCD, as per your suggestion to take Blitz off the GCD, you'd have little change to speed, but you would have reduced cognitive load and thus the sense of urgency at particular moments per minute, all at the cost of being able to see our Blitz animations if one need weave anything else into the GCD's gap.
    (0)
    Last edited by Shurrikhan; 12-11-2021 at 06:54 PM.

  4. #4
    Player
    meowmaou's Avatar
    Join Date
    Dec 2021
    Posts
    55
    Character
    Demi Guul
    World
    Lamia
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Shurrikhan View Post
    But if by "speed" you actually mean "sense of urgency induced by cognitive load"
    Both, honestly. Positionals were the cognitive part, the oGCD were the more pure kind of speed.
    It's funny, near the end of ShB I thought "damn MNK feels good but it's missing SOMETHING to make it just right", now it's the exact same feeling except arranged differently.
    (5)

  5. #5
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by meowmaou View Post
    Both, honestly. Positionals were the cognitive part, the oGCD were the more pure kind of speed.
    It's funny, near the end of ShB I thought "damn MNK feels good but it's missing SOMETHING to make it just right", now it's the exact same feeling except arranged differently.
    That was my sentiment at the end of Shadowbringers after the "rework" the job got then. The job felt strictly okay, but also really hollow/empty once it lacked that sense of urgency of having to maintain greased lightning along with everything else, but I had been hopeful at the time that the addition of new mechanics in Shadowbringers would fill that void. But the fact that the blitzes are so clunky to use just makes me feel like the job still isn't right. It always feels like they get so close to doing something fun with the job, then stumble at the finish line and never quite get there.
    (6)

  6. #6
    Player
    meowmaou's Avatar
    Join Date
    Dec 2021
    Posts
    55
    Character
    Demi Guul
    World
    Lamia
    Main Class
    Ninja Lv 90
    Quote Originally Posted by wereotter View Post
    That was my sentiment at the end of Shadowbringers after the "rework" the job got then. The job felt strictly okay, but also really hollow/empty once it lacked that sense of urgency of having to maintain greased lightning along with everything else, but I had been hopeful at the time that the addition of new mechanics in Shadowbringers would fill that void. But the fact that the blitzes are so clunky to use just makes me feel like the job still isn't right. It always feels like they get so close to doing something fun with the job, then stumble at the finish line and never quite get there.
    I would be surprised if, on the team that balances and adjusts jobs, they actually had somebody who played MNK often and was passionate about it. It all feels like weird outsider decisions.
    (6)

  7. #7
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by meowmaou View Post
    I would be surprised if, on the team that balances and adjusts jobs, they actually had somebody who played MNK often and was passionate about it. It all feels like weird outsider decisions.
    I've actually thought this myself many times with some of the changes they've made over the years.

    I can't imagine no one there plays it, but it does seem like the people getting the final say don't really understand the job, or what the job needs.
    (5)

  8. #8
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by meowmaou View Post
    I would be surprised if, on the team that balances and adjusts jobs, they actually had somebody who played MNK often and was passionate about it. It all feels like weird outsider decisions.
    My guess is just that you're coming at the game with a completely different idea of ideal play. FFXIV classes are being "streamlined" across the board in an attempt to lower the skill floor and make everything more accessible. Between wanting to reduce difficulty and having to introduce new things each XPac, the dev team just ends up not aligning with the more...passionate players.
    (1)