Quote Originally Posted by Mychael View Post
Time your stuns perfectly.

Don't run out of MP.

Use your 2hrs in dire situations.

Lose exp if you mess up.

^Things we don't need to worry about in XIV that made it challenging. Not saying that XIV doesn't make up for them (or that they would solve anything in XIV), but XI wasn't as spank-and-tank as you make it seem.

Chainspell Stun.

Zerg

Zerg

If that fails

Primeval Brew.



Your analogy is bad to be honest