Time your stuns perfectly.
Don't run out of MP.
Use your 2hrs in dire situations.
Lose exp if you mess up.
^Things we don't need to worry about in XIV that made it challenging. Not saying that XIV doesn't make up for them (or that they would solve anything in XIV), but XI wasn't as spank-and-tank as you make it seem.
Chainspell Stun.
Zerg
Zerg
If that fails
Primeval Brew.
Your analogy is bad to be honest
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