Results -9 to 0 of 131

Threaded View

  1. #11
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Xaruko_Nexume View Post
    Interesting. I seen it and felt it hard starting in the third 4 person instance of EW.
    I've only done the first 2 dungeons and the first trial so far, I mean, SGE has felt busy enough so far doing them.

    Another reason for my skepticism is a question of how long the experience lasts. I think whilst people aren't in their best gear can mean it feels like stuff hits harder. The example I'll give is that I really did not like SCH's 5.0 changes, but when I was levelling it in Shadowbringers, when I got Qitana Ravel I was like "hey, that was actually pretty fun, I think I am getting better use of my kit" and then when I got to the last 2 dungeons it felt 'meh' again and the party was in good gear. And everything after that for any level capped content most people are going to be in decent gear and healing was too easy.

    But if this remains consistent with EW and the stat squish, then I'll be happy. But I don't think my skepticism will shift until I'm level 90, have more experience playing SGE (or swap back to SCH or AST) and am in BiS or near BiS with parties of well-geared people.

    [edit]

    Quote Originally Posted by Shougun View Post
    It was true in ShB..... temporarily , due to the power creep however it quickly became untrue. There were multiple reasons to do the squish and I assume helping keep healing relevant longer was one of them. At least that was one thought I had when people were talking about spamming damage skills, and ShB attempt not lasting very long- was to slow the power creep.

    As people get better geared healing is less important, so a tighter curve of growth would help slow that issue. I'm curious to see how long and big the healing window will hold, as we strengthen.

    Hah, I just spotted this after posting and it pretty much goes with what I've just said above. It's also a problem YoshiP highlighted in his Mizztech interview...I just hope too that this is what has been considered in their stat squish, but we can only see and hope.
    (3)
    Last edited by Saefinn; 12-09-2021 at 10:53 PM.