I know he talked about in his interview with Mizztech.
Though in that interview he said that was their focus from 5.x onwards and I didn't really feel it in 5.x I am skeptical.
I've only done the first 2 dungeons and the first trial so far, I mean, SGE has felt busy enough so far doing them.
Another reason for my skepticism is a question of how long the experience lasts. I think whilst people aren't in their best gear can mean it feels like stuff hits harder. The example I'll give is that I really did not like SCH's 5.0 changes, but when I was levelling it in Shadowbringers, when I got Qitana Ravel I was like "hey, that was actually pretty fun, I think I am getting better use of my kit" and then when I got to the last 2 dungeons it felt 'meh' again and the party was in good gear. And everything after that for any level capped content most people are going to be in decent gear and healing was too easy.
But if this remains consistent with EW and the stat squish, then I'll be happy. But I don't think my skepticism will shift until I'm level 90, have more experience playing SGE (or swap back to SCH or AST) and am in BiS or near BiS with parties of well-geared people.
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It was true in ShB..... temporarily, due to the power creep however it quickly became untrue. There were multiple reasons to do the squish and I assume helping keep healing relevant longer was one of them. At least that was one thought I had when people were talking about spamming damage skills, and ShB attempt not lasting very long- was to slow the power creep.
As people get better geared healing is less important, so a tighter curve of growth would help slow that issue. I'm curious to see how long and big the healing window will hold, as we strengthen.
Hah, I just spotted this after posting and it pretty much goes with what I've just said above. It's also a problem YoshiP highlighted in his Mizztech interview...I just hope too that this is what has been considered in their stat squish, but we can only see and hope.
Last edited by Saefinn; 12-09-2021 at 10:53 PM.
I'm also curious to see whether this sort of increased damage - and thus increased need for healing - will remain consistent all through EW, or if it's just undergeared/inexperience right now. Some mobs certainly pack a wallop and it's made wall pulling a touch more difficult on healers in particular, but it remains to be seen if this is going to continue once everyone's got some Moonrise/EX mode stuff. I'm finally back to doing Expert every day, so I guess I'll see as time goes on.
I certainly do appreciate the general difficulty of dungeons and Trials going up, however. I just hope if the damage and this difficulty remains consistent, that people will be able to adapt to it rather than give up or call for nerfs. This expansion's battle content has been the most fun I've ever had in this game, and I'd hate to see it eventually go back to how things were at the end of ShB.
It was true in ShB..... temporarily, due to the power creep however it quickly became untrue. There were multiple reasons to do the squish and I assume helping keep healing relevant longer was one of them. At least that was one thought I had when people were talking about spamming damage skills, and ShB attempt not lasting very long- was to slow the power creep.
As people get better geared healing is less important, so a tighter curve of growth would help slow that issue. I'm curious to see how long and big the healing window will hold, as we strengthen.
Last edited by Shougun; 12-09-2021 at 10:45 PM.
As a healer and tank both, I've experienced both sides of this. Yes the healers are healing more, but given SEs stance that healers should be healing and not doing damage, and YoshiP's recent comments that EW will require even more healing, this doesn't come as a surprise.
On the tank side, yes, I've noted that my shields don't mitigate as much, so I have to be more careful about what I pull when. But again, YoshiP's recent comments indicate that they wanted to make tanking more dynamic in Endwalker, with your damage mit tools scaling with how reactive you are to the incoming attacks. You can't pull wall to wall anymore, pop a cooldown, and just wail away at everything. But again, this doesn't come as a surprise.
My one criticism is SGE. Given that sage deals damage in order to heal, it feels tricky to balance, especially in large pulls, leaving them to be incredibly busy as healers. Personally, I love the constant action even in low content, but I know others might not feel the same.
I am okay with ALL of those changes. Healers should heal. Even the WoL should not be able to be attacked by a small army of monsters at the same time and just stand there and take it. Great changes. Hope the community understands the changes when doing content, letting their healers heal. They won't.As a healer and tank both, I've experienced both sides of this. Yes the healers are healing more, but given SEs stance that healers should be healing and not doing damage, and YoshiP's recent comments that EW will require even more healing, this doesn't come as a surprise.
On the tank side, yes, I've noted that my shields don't mitigate as much, so I have to be more careful about what I pull when. But again, YoshiP's recent comments indicate that they wanted to make tanking more dynamic in Endwalker, with your damage mit tools scaling with how reactive you are to the incoming attacks. You can't pull wall to wall anymore, pop a cooldown, and just wail away at everything. But again, this doesn't come as a surprise.
My one criticism is SGE. Given that sage deals damage in order to heal, it feels tricky to balance, especially in large pulls, leaving them to be incredibly busy as healers. Personally, I love the constant action even in low content, but I know others might not feel the same.
Let me get this right... OP is asking if healing broken because..... "Checks notes" they have to heal? seriously?....
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