SCH is fully capable of healing almost anything.
That being said, with Fey Blessing removing the Fairy Gauge cost, the ONLY spender is Fey Union, so what's the point of the fairy gauge anymore?
The gauge itself takes way too long to fill.




 
			
			
				SCH is fully capable of healing almost anything.
That being said, with Fey Blessing removing the Fairy Gauge cost, the ONLY spender is Fey Union, so what's the point of the fairy gauge anymore?
The gauge itself takes way too long to fill.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]


 
			
			
				The improved responsiveness and accessibility of Fey Union is what I've found made a difference, once i had a healthy supply of fae gauge stocked I found myself regularly utilizing it to do top ups here and there and rarely have I felt a need to completely fire and forget it.
In the end, every change, every design choice, is up to the devs. If they decided to go one way with an element of gameplay or a job, acting like they kicked your dog on the forums isn't going to change anything. At some point, you have to cut your losses or you're just wasting energy being so emotionnaly invested into something that won't change.
Sage feels good from a raw healing perspective. A lot of tools for a lot of situations, all of which feel potent.
Damage rotation-wise. It does not feel good to have to come in for Phlegma, and outside of phlegma it's still pretty much a 1 button rotation. Toxicon feels useless as well.
Eukrasia feels weird, and like it should be off the GCD for what it is.
WHM and SCH feel like they always have. I have not put a lot of time into AST, just haven't been in the mood, but wowwy they sure did increase the radius of earthly star, there's no not standing in that anymore.
Last edited by Averax; 12-05-2021 at 01:40 PM.
Fey Union, you said it yourself.
The gauge fills at a reasonable pace and it's a non-issue really, as there is no skill you unlocks/gets stronger at 100 fairy gauge anyway.
I have the feeling that with endwalker we have more healing to do.
Of course I'm not talking about normal pulls, but with big pulls (getting all you can pull at once) and in some bosses I have the feeling that I have to heal quite a lot more than before...
Oh ,well, and not with warriors. They just heal themselves.
It might be me not using the Sage well, of course, haha.
Yeah I've been feeling it but at the moment it could still be the latter point, not playing SGE to its full capacity. I helped a friend through Holminster Switch yesterday and another friend who was tanking (and pulling wall-to-wall) said "oh, you playing how low can you go?" and I said "not intentionally" and we did wipe on a pull I normally can handle just fine.I have the feeling that with endwalker we have more healing to do.
Of course I'm not talking about normal pulls, but with big pulls (getting all you can pull at once) and in some bosses I have the feeling that I have to heal quite a lot more than before...
Oh ,well, and not with warriors. They just heal themselves.
It might be me not using the Sage well, of course, haha.
I am hoping that's a sign of healing being better balanced to make us work harder or if that's how SGE is balanced. I can no doubt test this and do the same dungeon again as AST, but with the server queues, I am trying to spend as much time as I can working on MSQ and getting better with SGE. Maybe somebody else has insight there or I can wait and see.
I've leveled my Sage through dungeon spam to 80 and I can say for the ShB leveling dungeons that healing wall to walls was never easier.Yeah I've been feeling it but at the moment it could still be the latter point, not playing SGE to its full capacity. I helped a friend through Holminster Switch yesterday and another friend who was tanking (and pulling wall-to-wall) said "oh, you playing how low can you go?" and I said "not intentionally" and we did wipe on a pull I normally can handle just fine.
I am hoping that's a sign of healing being better balanced to make us work harder or if that's how SGE is balanced. I can no doubt test this and do the same dungeon again as AST, but with the server queues, I am trying to spend as much time as I can working on MSQ and getting better with SGE. Maybe somebody else has insight there or I can wait and see.
I can instantly reshield the tank on the run between packs once every mob has a dot and get Toxikon as a bonus, so the tank starts with full life once everything is nicely stacked and ready to get lasered. I usually start a pull with 3 Addersgall because I don't need them on the run when I have EDiagnosis and Pepsis and aoeing with a pointblank around me when all the mobs run at different speed is a coinflip anyway. Eukrasia once the aoe madness starts in case I do need a quick shield.
Haima is insanely strong for single target heal, I usually let the tank drop a bit (so Kardia doesn't overheal), use Haima and Kerachole for the mitigation before it gets the trait. Haima usually lasts the full 15s.
Physis II next and Taurchole next to snapshot the 10% additional heal from Autophysis. Soteria if necessary, otherwise I often use it late into the pull when I want to let Addersgall recharge for the next pull. I think I only had one tank that required an EDiagnosis at the end of the megapull in Qitana because I ran out of resources.
Addersgall on demand from Don Mheg onwards, Holos from Qitana onwards. Especially Holos is a nice addition because mitigation stacks with Kerachole/ Taurochole for really spicy pulls or in case I ran out of Addersgall.
And for EW dungeons, Sage has Panhaima on top of Haima for big pulls. 100 potency less per shield but still extremely powerful.
Slightly over 2 days in with SGE and I am still enjoying it, it's level 85 now. It feels closer to where SCH should've been in 5.0, I actually feel like a shield healer again, and I've not encountered the long monotonous single button spam yet, there's been a little, but not a lot because I get enough procs for Toxicon, that may change if damage ends up not frequent or strong enough to build up Addersting. But if I can pre-empt if somebody is not going to dodge an AoE, I get a free Toxicon! So Black Mages, stay in your leylines. I hope this experience continues - if it does once I am geared at level 90, I will happily give my approval to this job.
I briefly tried out AST and the RNG is not great, I feel like they need to give us Sleeve Draw back. Where I was suggesting there was an improvement in cards before the expansion? Sadly there was one fundamental detail I was wrong about that makes Astrodyne only a slight improvement one cards. Astrodyne's recast buff doesn't seem to affect Earthly Star and I expect it probably doesn't affect Macrocosmos. The benefit I cited was that it'd mean you could use these more frequently with Astrodyne. No, it just seems I can spam heals and DPS faster.
Interestingly, I think I spam Malefic/Gravity more than I spam Dosis/Dyscrasia. I was expecting it to be the other way around because of cards.
So I think I will stick with SGE. Even if I start hitting that 70% downtime again like in ShB, I think out of the healers I'll have the most tools to break up the spam attacks.
I've not touched WHM or SCH yet. I know my usual co-healer has tried out WHM and she still hates it and is likely to main MCH again.
I expect then it was probably me still not using SGE efficiently as I have other healing jobs, which I guess is expected on a new job, so I am taking my experiences with a pinch of salt. Maybe next time I run Holminster Switch I'll handle it better. I was able to handle everything except the second big pull, that's where the wipe happened and it's probable I over spent some of my tools.
Last edited by Saefinn; 12-06-2021 at 07:31 PM.


 
			
			
				The core issue I have with Sage right now is Addersgall overcapping.
It feels frustrating to have nothing to spend them on, especially when your mana managment is tied to it.
I think a spender or something must be added (or a way to convert addersgall into addersting when no healing is needeed).
Slap any cooldown on it so that is doesn't become the next energy drain, but it needs to be adressed.
From a purely personal experience, and when pitted against heavensward scholar dps (my one big reference), I feel like sage is a good step forward. The feeling of 1 button spam is less present despite being still there : Eukrasia feels good to use, and Phlegma is a strong 45s dps skill, and slotting it in during burst windows adds a (very) small layer of complexity, which I like.
I love shields in essence as they are preventive and tactical and with the fast charging addersgall you often find yourself using the oGCDs even with moderate damage. The job definitely feels busier than scholar because of its construction.
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