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  1. #1
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    1,015
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    I’m actually loving Sage. I got it to 90 yesterday and still in the 85-87 msq zone because I did roulettes daily and that gave allot of exp too.

    The instant shields are so fun and makes it easier to react to TB and raid wides. I absolutely also love the nouliths. They can basically be anything the devs want. My favorites so far are the bazooka looking ones, the kinna ones, the sunflower coloured ones and the greenish ones I’m wearing now.

    Looking forward to seeing what other creations the devs will come up with. I wish I could draw because I would totally enter the weapon drawing contest. I would like butterfly nouliths and cube nouliths. Pretty please.
    (0)

  2. #2
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    im actually loving new ast. it feels so much busier than shb ast and i can already feel its going to have huge optimization potential because of how flexible having 2 charges on draw, and being able to use astrodyne whenever is. im really looking forward to raid with it


    Sage is also very fun, IF theres things to heal. Swapping cardia targets for chip damage is fun, but sge gets monotonous otherwise cuz its just dosis spam with some phlegma sprinkled in. Also toxicon desperately needs a damage buff. its extremely underwhelming as is. its not even a "refund" mechanic like afflatus misery because its no different from usind dosis.


    no opinion on the other two (yet)
    (0)
    Last edited by QooEr; 12-07-2021 at 04:24 AM.

  3. #3
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Deceptus View Post
    Then why are you posting here, or at all on this topic?
    Because I don't need to swap to a healer job to have eyes, and note that the general gameplay flow hasn't changed? That's my feedback. I've played along with "wait and see! Try it out!" for multiple expansions now. I'm done debating the finer nuances of what slight modifications would maybe make spamming Glare "fun". It's not, and it's nowhere close to it. Squeenix has so thoroughly ignored veteran healer feedback that this is now my feedback: you have successfully killed my interest in suggesting improvements. I always play support classes; this game is the first to chase me away from it.
    (14)

  4. #4
    Player
    milosralevic's Avatar
    Join Date
    Aug 2013
    Location
    <pos>
    Posts
    28
    Character
    Mi Lo
    World
    Balmung
    Main Class
    Astrologian Lv 90
    As an Astrologian main, I completely dislike what they have done to the job. They added way too many buttons to press for the sake of more RNG and very little reward. There are now three RNG factors; Draw, Seals (for Astrodyne), and Minor Arcana.

    Seals and Astrodyne: It feels lackluster. The chances of you getting all three different seals is very minimal and the speed boost is awful.
    Minor Arcana: It's like the old Astrologian again; no one wants to pull Lady of Crowns when you have to prioritize DPS.
    Draw: I like it. Having two cards ready at the start of the fight feels nice.
    Redraw: Why does it still exist? With the changes to Astrodyne and Divination, it feels so unimportant.

    Landing your cards right should be an Astrologian's priority and part of its DPS rotation. I would totally remove Redraw, Minor Arcana, and possibly Astrodyne or perhaps revert how seals worked in Shadowbringers.
    (1)
    Last edited by milosralevic; 12-08-2021 at 01:41 AM.

  5. #5
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,116
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Got SGE to 90 and finished the MSQ with it.

    Currently leveling AST.

    I am surprised how much I enjoy both of them. My main complain with healers is the Nuke spam, but these two somehow feel rather busy.

    SGE is fun in dungeon pulls where the use of AoE rotation makes the DPS engaging. Pre - applying shields on the tank to while they gather mobs then unloading Phlegma and Toxikon on the pack of mobs is fun and satisfying, and the lack of gear and experience of tanks keeps me on my toes.

    I am surprised by how much having to go through Eukrasia changes the FEEL of the job.

    On bosses, it is indeed Dosis spam, but playing around with positioning, Phlegma and movement tools Icarus and Toxkion is also quite fun.


    AST feels even busier than ever. I find Astrodyne quite interesting even if the changes to the redraw system are imo a big negative. I hate having to sit on seals once I have the three different ones because I don't want to risk a full Astrodyne before I align it with Divination. Or redrawing a card and getting the same seal again.

    Having 2 draws is great though.

    In terms of healing, It works, as it used to pretty much. I do love the new Exaltation? ability. Feels great to use on pulls and tankbusters. And the enormous Earthly star is fantastic. I am surprised at how many damage options we have now with AST, setting an Earthly Star, getting lucky with Lord of Crownd and Astrodyne+Divinatiom feels fantastic. Lots of weaving, lots of numbers flying around. That is, when RNG is on your side ofc.
    (0)

  6. #6
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,116
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Semirhage View Post
    Because I don't need to swap to a healer job to have eyes, and note that the general gameplay flow hasn't changed? That's my feedback. I've played along with "wait and see! Try it out!" for multiple expansions now. I'm done debating the finer nuances of what slight modifications would maybe make spamming Glare "fun". It's not, and it's nowhere close to it. Squeenix has so thoroughly ignored veteran healer feedback that this is now my feedback: you have successfully killed my interest in suggesting improvements. I always play support classes; this game is the first to chase me away from it.

    Good god, what WHM got is so bad. SCH too to an extent but I can't argue how much the Broil cast reduction has helped the flow of the job.

    But WHM, jesus. No job deserves this bore. Why is Liturgy of the Lilly a 180cd, it should be 90s at worst. WHM got barely anything interesting, and what they got can be used so seldomly it barely leaves a lasting impact on the player.
    (1)

  7. #7
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,616
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Been leveling some WHM on the side just in case, via fates. Noticing I'm running out of mana in a minute just spamming glare which is hilariously bad, IMO
    (0)

  8. #8
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    322
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    But that only applies to the up to three Toxikons you can get from downtime shielding.
    The moment you put a E. Diagnosis on the Tank during the pull jsut for toxikon, it starts to loose out quickly to dyskrasia, as you loose a full GCD of damage to get that addersting stack.
    (0)
    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  9. #9
    Player
    Maxilor's Avatar
    Join Date
    Mar 2015
    Location
    New York City
    Posts
    755
    Character
    Max Madako
    World
    Ultros
    Main Class
    Arcanist Lv 62
    Quote Originally Posted by Sani2341 View Post
    But that only applies to the up to three Toxikons you can get from downtime shielding.
    The moment you put a E. Diagnosis on the Tank during the pull jsut for toxikon, it starts to loose out quickly to dyskrasia, as you loose a full GCD of damage to get that addersting stack.
    This is true as well, but thank you -BlueGreen- for doing the math.

    So we essentially take all Dyskrasia's in those calculations and double them to account for the extra GCD of damage. If my 1st grade math skills are not mistaken.

    So essentially outside of any saved up Toxicon stacks you already have, Dyskrasia would have more Damage Per Second assuming the Tank does not need any healing outside of OGCD heals.
    (1)
    Last edited by Maxilor; 12-09-2021 at 06:20 AM.
    The menacing aura of every Lalafell.

  10. #10
    Player
    -BlueGreen-'s Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Akira Yukino
    World
    Coeurl
    Main Class
    Red Mage Lv 91
    Quote Originally Posted by Sani2341 View Post
    But that only applies to the up to three Toxikons you can get from downtime shielding.
    The moment you put a E. Diagnosis on the Tank during the pull jsut for toxikon, it starts to loose out quickly to dyskrasia, as you loose a full GCD of damage to get that addersting stack.
    My math accounted for that. See the last bit of calculation where I was essentially putting numbers to what I hoped was otherwise quite obvious. One GCD for a heal to later be followed by a slightly stronger AoE was going to lose out to just casting the slightly weaker AoE twice.

    Quote Originally Posted by Maxilor View Post
    So we essentially take all Dyskrasia's in those calculations and double them to account for the extra GCD of damage.
    No need to do that. The first set of calculations were to help justify that in a given moment, if you had to choose between Dyskrasia vs. Toxicon for a single cast and you could cast both, Toxicon wins unless you have an absurd amount of targets and don't care about MP cost. In other words, if you didn't have a charge for Toxicon, then just use Dyskrasia.

    The last bit of computations I did was essentially stating Sani2341's point: Don't be fooled into thinking you should be setting up to cast Toxicon just for the sake of casting Toxicon. Those GCDs you use to cast the heals are GCDs you aren't doing damage which is why in that example I'm comparing a single Toxicon II's damage to 2 casts of Dyskrasia II.

    The bottom line is that Toxicon barely has reason to exist. It's pretty situational and I find that I only really use it in big pulls where the tank is taking enough damage to justify Eukrasian Diagnosis for healing purposes, and only at times when the tank actually needed it. If you just start spamming Eukrasian Diagnosis even in a big pull, you're likely to overheal and then even refresh the shield before it has a chance to break which will cause you to be even more wasteful.
    (3)

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