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  1. #21
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by ssunny2008 View Post
    Blitz isn´t really something like "you can choose what you want". Of course you can, but you don´t want to do it. You still want to get as much buffed Bootshines as possible, which means you´ll always go for DK + BS in any Lunar or TK PB. So far it´s just a mindtrick to let the player feeling like "you´ve a choice". In fact, you don´t really have one.
    I know what you mean; naturally you still want to generate as many Leaden Fist Bootshines as possible. It's just when you get to that point where you want to get the lunar nadi, sometimes it's hard to time it right after a Twin+Demo refresh depending on downtime and such. There may be ways of circumventing that by moving around the order of things before you get to that point, depending on the severity of the downtime, but it's still something to mentally juggle, and something that will vary and change the flow of the job on a fight by fight basis. I guess I'm saying that's the main cause of my "distraction", specifically the lunar nadi when you can't effectively go right into triple (well, quadruple) Opo form.

    There may not be a choice in what's objectively best to do in PB, but you still have to ensure you're able to execute what's best by ensuring TwS and Demo have ample time without delaying buffs or forsaking triple Opo entirely; which downtime easily throws off. A less-caring player could do triple Raptor or something (or Celestial Revolution, lulz), but there's definitely a ceiling of less-obvious optimisations for the more astute players. What's best isn't a choice, but it's not something you can just mindlessly perform when buffs are up every time either, at least not the lunar nadi. Sometimes in such dilemmas maybe it's best to let Twin/Demo drop if it'll be brief. In some fights this might be as simple as swapping the order in which you get Nadis. That said, I'm not denying that it is indeed something to get used to, and it's in all likelihood at least somewhat easier than I'm currently finding it to think about. But even if it is not too difficult, I'm unsure of whether or not it would necessarily lower the job for me. Still gonna be more challenging than several other DPS at any rate. But compared to old MNK...that's gonna be a debate for some time.
    (1)
    Last edited by Aeliott; 12-06-2021 at 05:19 AM.

  2. #22
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Navnav View Post
    "why is everyone blasting my opinion, im just here to discuss not trolling, real talk no cap family"

    "lol people who miss positionals are whiners and im glad theyre unhappy"
    You gave up the game, dawg
    (5)

  3. #23
    Player
    ArcadianGenesis's Avatar
    Join Date
    Aug 2013
    Location
    Austin, TX
    Posts
    11
    Character
    Ye Wenjie
    World
    Cactuar
    Main Class
    Monk Lv 100
    On the bright side, at least our job isn't overplayed. I've always liked doing things that aren't popular.
    (3)

  4. #24
    Player
    Sal8050's Avatar
    Join Date
    Dec 2021
    Location
    New York
    Posts
    27
    Character
    S'al Xx
    World
    Exodus
    Main Class
    Pugilist Lv 100

    Yeah Monk doesnt feel the same.

    To me it feels like they dumbed down the class by getting rid of positionals. Only two skills have positionals now. What is the point? Im having a hard time getting into the new system because all of the new skills seem pointless. They are all AOE attacks. Just seems pointless and more complex of a class to play now. But hey thats just me. I've always mained a MNK, but it might be time for a change.

    Also all of the people that complained about MNK and the whole positional thing arent even playing MNK let alone melee classes. They are and for the most part are all still ranged players.
    (2)

  5. #25
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by ArcadianGenesis View Post
    On the bright side, at least our job isn't overplayed. I've always liked doing things that aren't popular.
    Well that's true lol.
    It's actually one of the things sorta making me second guess Reaper.

    I am leveling them both tho taking breaks in the MSQ to keep them both around the same level.
    (1)

  6. #26
    Player
    ArcadianGenesis's Avatar
    Join Date
    Aug 2013
    Location
    Austin, TX
    Posts
    11
    Character
    Ye Wenjie
    World
    Cactuar
    Main Class
    Monk Lv 100
    Screw that, I refuse to play anything that's "flavor of the month" unless it happens to be monk. I'll level reaper just for the story, but I'm not doing any multiplayer content with it.
    (1)

  7. #27
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    I am only level 85, but I ran a few new duties earlier this morning, and.. Yeah



    Monk hits hard..
    But at what cost? There is no flow and the whole Blitz thing seems to just be something I need to manage and do as opposed to it being intertwined into the class. I don't want Blitz to feel like a chore.
    It feels like SE took the core of Monk away:
    - Greased Lightning
    - Positionals
    And slapped on a tried and true design that they more or less BORROWED from other melee jobs.



    Like sure one could say that positionals were a chore and that's fine I wouldn't want someone to play something that they don't like, and there are FOUR other melee jobs to choose from.
    But if I find Blitz to be a chore, too homogenized, and lacking identity... What do I get?

    'Monk changes are for the better of the community'
    'Most people didn't like positionals anyway'
    'I'm glad positionals are gone as I hated them to the core'
    'SE wants Monk to be more accessible for players. This is a step in that direction'


    Quote Originally Posted by Sal8050 View Post
    I've always mained a MNK, but it might be time for a change.
    Same.. I may swap to RPR if it feels good.
    Quote Originally Posted by Sal8050 View Post
    Also all of the people that complained about MNK and the whole positional thing aren't even playing MNK let alone melee classes. They are and for the most part are all still ranged players.
    Yeah.. And it is pretty common for non-monk players or even monk players to ask for a ranged ability for monk because ????
    (4)
    Last edited by Morzy; 12-07-2021 at 01:45 AM.
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  8. #28
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I don't rly agree at all that Blitz feels like a chore, the issue with it is mostly imo that they took ogcds and turned them into gcds instead of new abilities.
    Tornado Kick and Elixir Field should still be ogcds.

    Rising Phoenix and Flint Strike should be the two ones and then Phantom Rush the finisher.
    It really just feels like Elixir Field and Tornado Kick were just '' removed '' because they wanted something for lower levels and synced content and didn't want to come up with new animations...

    Either they should be new animations that gets upgraded later or the final ones should just always be the default and then add new traits or skills to make up for them while leveling.
    For example...
    A passive speed buff trait, just why do we not have this after we lost it from GL4 when they made it a passive?

    Add that passive instead and just make Tornado Kick and Elixir Field ogcds again.
    (1)
    Last edited by Kolsykol; 12-07-2021 at 02:41 AM.

  9. #29
    Player
    EtherRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Ether Rose
    World
    Diabolos
    Main Class
    Monk Lv 100
    They took 3 steps forward but 2 steps backwards with MNK.

    MNK used to have 3 OGCD's that you could weave with Six-Sided Star so you wouldn't just be sitting there auto attacking unless you pop Riddle of Wind. Now you only have 1 OGCD while Tornado Kick and Elixir Field are now part of the beast chakra thing. Six-Sided Star is now basically kind of useless unless you pour a lot of skill speed into your stats so the C/D won't be long.

    If they took the beast chakra skills and made them OGCD's with no timer to use them before they expire then that would be great. I could use it with Forbidden Chakra after Six-Sided Star.

    Also, the new gap closer is great but I wish it added some sort of buff depending on distance traveled. Like more attack speed or bring back the damage it had from shoulder tackle.
    (1)

  10. #30
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by IruruCece View Post
    You gave up the game, dawg
    Yo fam, if you are gona quote me, at least quote me and dont make things up. You know what you did, and that kinda stuff is sad. You're getting desperate out here...
    (1)

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