I'm in the same boat. In the meantime, I'm just reading up the job skills and configuring in my head the rotations for my level.
I'm in the same boat. In the meantime, I'm just reading up the job skills and configuring in my head the rotations for my level.
is it simple? I saw 3 extra gems on that dragon bar thingie and hopped back to Botanist never looking back.
Summoner is so much fun a carbuncle glamour still work to which is really cool. Ur gonna love it![]()
What did I just readThat is primarily almost non of those are long cd.
Legit I been going
Energydrain-summon bahamut, deathflare-enkindle bahamut-spam the deathflare ruin until it runs out, then titan/garuda or ifirt they do damage -gemstone attacks-fester/painflare depending if its aoe or not-ruin x2 or 3 depending-phoenix-phoenixs attacks/enkindle its single ruin or aoe attack repeat gemstones and energy drain.
Legitly dont see any glows it pops out fast and its legitly a complete opener
While keeping an eye out for moves that midgating is worth it to pop carby defences
Legitly a paragraph of buttons just to open lol now it just needs after opener moves
I decided to level smn/sch first. At first i was like "ehh this is a little simplistic" but once i got a flow going it felt pretty alright. I feel like Aetherflow needs an extra stack or a reduced cooldown though.
For a minute i was wondering what tri-disaster/ruin were even for, but i hit a small gap in between the cooldown of phoenix/bahamut.
I will say, The gem abilities probably didn't need to be extra buttons, could have just replaced ruin and tri-disaster
Last edited by Averax; 12-05-2021 at 01:24 PM.
I feel like a lot of people's opinons will improve at level 86, Astral flow which is normally reserved for Baha-men-ut and Phoenix now gets an ex-egi variant. Which each come with unique effects and mechanics.I decided to level smn/sch first. At first i was like "ehh this is a little simplistic" but once i got a flow going it felt pretty alright. I feel like Aetherflow needs an extra stack or a reduced cooldown though.
For a minute i was wondering what tri-disaster/ruin were even for, but i hit a small gap in between the cooldown of phoenix/bahamut.
I will say, The gem abilities probably didn't need to be extra buttons, could have just replaced ruin and tri-disaster
Titan gets oGCD town, Ifrit dash slam jam, and Garuda with lil-kansas.
I really feel that's when people are going to not think Summoner is way too simplistic / only press one key (as the job moves pretty quickly before 86 but now you'll have 3-4 more new abilities each with their own gimmick, level 86 gameplay wise I look forward to the most). Maybe still not a lot of different keys on your keyboard (but it will be a bunch of different spells), though I genuinely think that's a neat part of summoner being so condensed now (I don't always need to have three full bars lol, having some jobs be tightly knit into morphing keys is nice).
Last edited by Shougun; 12-05-2021 at 02:18 PM.
Personally, in shadowbringers I used to be able to play all jobs well enough, minus black mage and summoner. The first seems complex to me because it's rotation changes every few levels, and summoner seemed too complex to play properly so I never grasped it. But now I tried the new summoner. At first it seemed so easy it felt wrong, like you were playing any other job badly. But I gave it more chances and now it's one of my favorite jobs! I always liked simple jobs. My favorites are red mage and dancer for example. In stormblood it used to be samurai, it flowed super well, but in shb they overcomplicated it and I stopped liking it.
Summoner now feels very easy, yeah, but it's super flashy and kinda fun, because it lets you focus more on the fight and not on the hotbar. Not everyone will like an iteration of the same job. If you liked summoner for it's complexity, maybe try other jobs, like I tried summoner now because easy jobs are my preferred playstyle.
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