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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,879
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by HappyHubris View Post
    To be fair, other classes are getting their "quirks" stripped away. BRD for example has had most DoT-related procs stripped away. SMN is losing its DoTs and core rotation. Etc.
    That... doesn't make it any less a problem here, though. It worsens it, even, since the problem that much less circumventable by switching jobs -- now that so many jobs, in total, have lost the core of their identities.
    (7)

  2. #2
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by Shurrikhan View Post
    That... doesn't make it any less a problem here, though. It worsens it, even, since the problem that much less circumventable by switching jobs -- now that so many jobs, in total, have lost the core of their identities.
    I wasn't trying to say "MNKs calm down" but rather noting that this appears to be a game-wide strategy to squeeze rotation execution out of jobs.

    My guess is that the vast majority of subscribers execute at a low level and that classes are being redesigned to create more appeal (and thus keep people interested).
    (0)

  3. #3
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by HappyHubris View Post
    My guess is that the vast majority of subscribers execute at a low level and that classes are being redesigned to create more appeal (and thus keep people interested).
    Ages ago the devs of Starwars Galaxies tried this. They made huge changes to the classes and the game, they made everything faster and easier. For some reason they appealed newcomers to jump into the game. But for any newcomer 2 vets left the game.

    SE shouldn´t mess up with a loyal playerbase by taking everything away they loved about the gameplay.
    (12)

  4. #4
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ssunny2008 View Post
    Ages ago the devs of Starwars Galaxies tried this. They made huge changes to the classes and the game, they made everything faster and easier. For some reason they appealed newcomers to jump into the game. But for any newcomer 2 vets left the game.

    SE shouldn´t mess up with a loyal playerbase by taking everything away they loved about the gameplay.
    The thing is, this games gameplay isn't the highlight of it. WoW gameplay wise and definitely for how core gameplay feels, responsiveness, variety etc. Is still miles ahead of FF14. Lets not get it twisted, for every 2 vets that leave they will be replaced with 4 new players. The casuals will most certainly not go anywhere now too.
    (1)

  5. #5
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Navnav View Post
    The thing is, this games gameplay isn't the highlight of it. WoW gameplay wise and definitely for how core gameplay feels, responsiveness, variety etc. Is still miles ahead of FF14. Lets not get it twisted, for every 2 vets that leave they will be replaced with 4 new players. The casuals will most certainly not go anywhere now too.
    It´s no excuse to dumb it down again and again with each patch. We had once a lot of more utility and management with positionals and ressources on any class. Pretty much everything is gone for some braindead button clicks. Hell they even get ride of DoT management and oGCD´s but we still stuck on 2,5s GCD time.

    And you say it "The casuals will most certainly not go anywhere now too."

    It´s not only "now". They won´t go because a class changes, because they´re not really interested in the gameplay. They look at some visuals and want a well-looking character, that´s it. To make classes more braindead doesn´t change anything since they will continue to ignore everything which is not a highlighted combo. It doesn´t make sense to cater ppl who don´t care anyway. Nothing against visual upgradres to appeal the masses, but gameplay-wise the game is going nuts once again.

    As i´ve said, i´m sure even you will come to the point to call MNK stale and boring. You´ve nothing to do, nothing to real care about. Even blitz has celestial as a safe-skill if you missclick, meanwhile 3 other button on the class are still useless and the new autoattack skill is absolutely trash. Just an afk buff.
    (11)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,879
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by HappyHubris View Post
    I wasn't trying to say "MNKs calm down" but rather noting that this appears to be a game-wide strategy to squeeze rotation execution out of jobs.

    My guess is that the vast majority of subscribers execute at a low level and that classes are being redesigned to create more appeal (and thus keep people interested).
    Even then, though, the floor and the ceiling are two very, very different things. And these changes impacted the floor hardly at all compared to the ceiling (with the exception of perhaps positionals on Leaden Fist).

    Those 20-potency-differed positionals mattered nothing to those happy to do only half, or at most two-thirds, their potential damage. But they did allow for far more apm and engagement for those who cared to bother with them.
    (3)

  7. #7
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Those 20-potency-differed positionals mattered nothing to those happy to do only half, or at most two-thirds, their potential damage. But they did allow for far more apm and engagement for those who cared to bother with them
    Do people here usually try to come across all knowing, with the jargon and acronyms, but actually know absolutely nothing (no offense)

    Because im trying to wrap my head around how more positionals equates to higher apm... lmfao i cant with this forum sometimes!

    I shuffle strafe on my MCH, do it like 100s of times a fight, so i guess that's mad high apm boiii.
    (1)

  8. #8
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Navnav View Post
    I shuffle strafe on my MCH, do it like 100s of times a fight, so i guess that's mad high apm boiii.
    Ah, this explains so much about why you struggled with positionals.
    (14)