That... doesn't make it any less a problem here, though. It worsens it, even, since the problem that much less circumventable by switching jobs -- now that so many jobs, in total, have lost the core of their identities.
I wasn't trying to say "MNKs calm down" but rather noting that this appears to be a game-wide strategy to squeeze rotation execution out of jobs.
My guess is that the vast majority of subscribers execute at a low level and that classes are being redesigned to create more appeal (and thus keep people interested).
Ages ago the devs of Starwars Galaxies tried this. They made huge changes to the classes and the game, they made everything faster and easier. For some reason they appealed newcomers to jump into the game. But for any newcomer 2 vets left the game.
SE shouldn´t mess up with a loyal playerbase by taking everything away they loved about the gameplay.
The thing is, this games gameplay isn't the highlight of it. WoW gameplay wise and definitely for how core gameplay feels, responsiveness, variety etc. Is still miles ahead of FF14. Lets not get it twisted, for every 2 vets that leave they will be replaced with 4 new players. The casuals will most certainly not go anywhere now too.Ages ago the devs of Starwars Galaxies tried this. They made huge changes to the classes and the game, they made everything faster and easier. For some reason they appealed newcomers to jump into the game. But for any newcomer 2 vets left the game.
SE shouldn´t mess up with a loyal playerbase by taking everything away they loved about the gameplay.
It´s no excuse to dumb it down again and again with each patch. We had once a lot of more utility and management with positionals and ressources on any class. Pretty much everything is gone for some braindead button clicks. Hell they even get ride of DoT management and oGCD´s but we still stuck on 2,5s GCD time.The thing is, this games gameplay isn't the highlight of it. WoW gameplay wise and definitely for how core gameplay feels, responsiveness, variety etc. Is still miles ahead of FF14. Lets not get it twisted, for every 2 vets that leave they will be replaced with 4 new players. The casuals will most certainly not go anywhere now too.
And you say it "The casuals will most certainly not go anywhere now too."
It´s not only "now". They won´t go because a class changes, because they´re not really interested in the gameplay. They look at some visuals and want a well-looking character, that´s it. To make classes more braindead doesn´t change anything since they will continue to ignore everything which is not a highlighted combo. It doesn´t make sense to cater ppl who don´t care anyway. Nothing against visual upgradres to appeal the masses, but gameplay-wise the game is going nuts once again.
As i´ve said, i´m sure even you will come to the point to call MNK stale and boring. You´ve nothing to do, nothing to real care about. Even blitz has celestial as a safe-skill if you missclick, meanwhile 3 other button on the class are still useless and the new autoattack skill is absolutely trash. Just an afk buff.
Even then, though, the floor and the ceiling are two very, very different things. And these changes impacted the floor hardly at all compared to the ceiling (with the exception of perhaps positionals on Leaden Fist).I wasn't trying to say "MNKs calm down" but rather noting that this appears to be a game-wide strategy to squeeze rotation execution out of jobs.
My guess is that the vast majority of subscribers execute at a low level and that classes are being redesigned to create more appeal (and thus keep people interested).
Those 20-potency-differed positionals mattered nothing to those happy to do only half, or at most two-thirds, their potential damage. But they did allow for far more apm and engagement for those who cared to bother with them.
Do people here usually try to come across all knowing, with the jargon and acronyms, but actually know absolutely nothing (no offense)Those 20-potency-differed positionals mattered nothing to those happy to do only half, or at most two-thirds, their potential damage. But they did allow for far more apm and engagement for those who cared to bother with them
Because im trying to wrap my head around how more positionals equates to higher apm... lmfao i cant with this forum sometimes!
I shuffle strafe on my MCH, do it like 100s of times a fight, so i guess that's mad high apm boiii.
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