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  1. #1
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Navnav View Post
    Believe it or not, it was the best change they could have made for the job. For every monk player that leaves, another will replace them. I don't think there were many MNK players in the first place.
    No need to believe anything. MNK is still around the same 6 buttons, but with way less stuff to do. Pressing PB sometimes to perform 123 as always or to go for the good old BS - DK - BS isn´t much to go with. Within you´ve nothing to do. No oGCD´s, no positionals, nothing.
    The PB phase isn´t fluent or fun to play and the downtime even less. 123 without ANY efford behind it.
    MNK plays like a worse Tank imo since any Tank rotation doesn´t feel awkward to play. A lot less ppl will play the new MNK unless it does 5k more damage than any other DPS out there.
    (6)
    Last edited by ssunny2008; 12-03-2021 at 10:12 PM.

  2. #2
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,555
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Navnav View Post
    Thats the thing though, moving left and right every gcd isnt hard, it is just annoying busy work for the sake of it.
    If it wasn't hard, why remove it? Also, have you ever taken into account the rest of the kit in relation to the changes as well?

    Dragoon will be doing more positionals and have more oGCDs to weave, yet, Dragoon is fine? The only thing Monk has over dragoon is more speed but it is going to have nothing to do in the phases between the 40 seconds of PB cooldown. TFC is still RNG based and doesn't come up as often as you might want it, but it is also all Monk has left, minus the buffs.

    Dragoon has their Jumps, mirage dive and the whole Life of the Dragon phase, which comes with it's own oGCD attacks.

    Again, Monk is just completely neutered and the only thing that could have kept you thinking was the positionals and how to complete them around mechanics.
    (7)

  3. #3
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    I aint even gonna lie to you guys, the monk changes have me so hyped right now i will be going on to play it. Though I will say sorry you lost something you enjoy.
    I am personally very happy with the changes and I do hope they now build on how the monk is now, perhaps a couple oGCDs would be cool, but that's it. Such a glorious job now.
    (1)

  4. #4
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Navnav View Post
    Though I will say sorry you lost something you enjoy.
    Just because nearly all the tanks play very similarly doesn't mean you have to celebrate the same happening to melee DPS.
    (17)

  5. #5
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by IruruCece View Post
    Just because nearly all the tanks play very similarly doesn't mean you have to celebrate the same happening to melee DPS.
    Granted I don't have much experience on the others outside of leveling them.
    But imo it's primarily DRK and WAR that feel similar in terms of how rotation goes at least.
    I get it when talking about tools, but GNB at least which I've played the most feels pretty different imo.

    PLD is very on rails but I think it feels different too.
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kolsykol View Post
    Granted I don't have much experience on the others outside of leveling them.
    But imo it's primarily DRK and WAR that feel similar in terms of how rotation goes at least.
    I get it when talking about tools, but GNB at least which I've played the most feels pretty different imo.

    PLD is very on rails but I think it feels different too.
    Honestly, PLD rotates more differently from DRK than RPR does from DRK or NIN.

    Though I guess MNK is at least unique in how barebone it is?
    (1)

  7. #7
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,555
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Give it a couple of weeks and we can see if you still enjoy it and of course, honest answers only. I am genuinely curious as to whether it will bring new Monk players in and actually hold on to them long term.
    (2)

  8. #8
    Player
    Dewslam's Avatar
    Join Date
    Jul 2016
    Posts
    222
    Character
    Dewslam Beefgrab
    World
    Balmung
    Main Class
    Pugilist Lv 90
    It's brought in a ton of monk players, I spent half of my playtime helping newbie monks who latched on to me for god knows what reason asking me all sorts of monk question. I assume it's because I was the only level 80 monk wandering around in the city at the time.

    Anyway; it really feels like monk has lost its identity now. Like, I guess that sounds melodramatic? But to me at least monk felt like its own thing with a solid identity. You had your fist passive buffs, your flank and back positionals to rotate through a pretty sweet 90 second burst where you could just blow everything at once and generally monk was a fast class all about blasting out those combos and shit.

    Now it doesn't seem to know what it wants to do. Is it about being fast and getting your attacks off? Well, not really. Because your burst is staggered so weirdly now. You have one buff that has a 60 second cooldown and one that has a 120 second cooldown so you can only get your big burst every two minutes rather than 90 seconds. Your OGCDs are gone and replaced with the blitz system which means your big boy burst is going to be focused on getting off your big boy blitz. So presumably monk will now work like this, in dungeons at least: you use trash to get your nadi open, then start the boss fight and pop both CDs, blow your big blitz and your chakra, then just go back to your normal rotation or whatever. At the 60 second mark use your riddle of fire to do two more blitz. Then at the 120 second mark do it all again? Maybe I'm off here, but it just feels pointless. Monk didn't need this blitz mechanic at all, it doesn't feel like an organic integration of it into the monk kit given how much of it had to be hacked apart to wedge it in there.

    Oh also all of the blitzes do AOEs. Why is monk an AOE focused class now? The class what punches is like, the one class I would have expected to be focused on taking down single targets as fast as possible.

    Double also; we still have Anatman and Six Sided Star being literally useless. Why did they cull so much of the kit but not even touch these?

    Also the third: they didn't give us increased movement speed to compensate for taking away our fist styles as far as I can tell. We just kind of lost a lot going into this update and it sucks.
    (5)

  9. #9
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    To be fair, other classes are getting their "quirks" stripped away. BRD for example has had most DoT-related procs stripped away. SMN is losing its DoTs and core rotation. Etc.
    (2)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by HappyHubris View Post
    To be fair, other classes are getting their "quirks" stripped away. BRD for example has had most DoT-related procs stripped away. SMN is losing its DoTs and core rotation. Etc.
    That... doesn't make it any less a problem here, though. It worsens it, even, since the problem that much less circumventable by switching jobs -- now that so many jobs, in total, have lost the core of their identities.
    (7)

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