

Not create events that revolve around running years old content?
Tbf, by the time you get to where those tasks are given reward (via relic quests or whatnot), the endgame content would feel just as loathesome for having been so often repeated.
The ideal solution to me would be to just make the old content feel less crippled by comparison, such by up-scaling it instead of level syncing down to it.


That would be cool. Or at least make it so we don't lose abilities upon entering a lower level area.Tbf, by the time you get to where those tasks are given reward (via relic quests or whatnot), the endgame content would feel just as loathesome for having been so often repeated.
The ideal solution to me would be to just make the old content feel less crippled by comparison, such by up-scaling it instead of level syncing down to it.
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