To be honest I'm not even talking the extent or issues of 'second jobs', and nor do I think that would be a concern, unless you quite literally had to do it on a routine basis for whatever arbitrary reason they would decide.
I just have a greater issue in the fact I strongly believe that people want this stuff, but want it to be without the consequences of incorporating it in the first place. With more difficult mechanics comes an even greater wipe factor. Similarly the inclusion of more personal responsibility comes the greater chance for wiping. People don't like wiping to something they cannot control. If it were the case that people wanted more difficult regular content, or content that you could simply just not burn down, then I would argue that people wouldn't be crying because the potential of wiping in Aurum Vale is pretty good with a sprout group. Similarly people wouldn't be crying that Toto-Rak has slime that deliberately slows a player. Nor would people be crying that Amaurot takes a while, nor would they be overjoyed when it was shifted out of expert roulette. Granted you could argue that these people aren't necessarily always the same. But in many cases they are the exact same groups of people. Or at the very least would be the same group of people that complains about players not conforming to a baseline.
TL;DR Harder content has a greater chance for wiping, and a lot of people want the former without the latter because it is inconvenient which simply won't happen, ever. This place would quickly become a cesspool of people complaining if they got harder dungeon content which presented the chance of wiping.



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