Quote Originally Posted by Lycieus View Post
Blood Price- Certain abilities will cause the DrK to accumulate stacks of Blood Price rather than taking damage. 2% of the Dark Knight’s hp = 1 stack. Each stack of blood price will spread its damage out over 10 seconds. Stacks tick off in the order they are acquired. Overhealing will remove stacks. All stacks must be removed before hp can be restored.
The mechanic as described here would seem to have a bit of a paradox (you can't overheal a less-than-full-HP target without first healing) and a healing quantization issue. The order, meanwhile, does not matter -- only the rate does.

Additionally, this would likely look and feel quite clunky unless you could first support an intuitive UI solution, such as a healable damage-to-be-taken (over time) component of one's health bar. (Most likely there'd be some color for predicted DoT damage to-be-taken in general and a special one for DRK to indicate that the DoT damage is cleansible.)