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  1. #1
    Player
    Nekuroi's Avatar
    Join Date
    May 2019
    Posts
    31
    Character
    Nekuroi Louvezout
    World
    Brynhildr
    Main Class
    Machinist Lv 95
    Flamethrower feels like a Skill that should've been scrapped alongside the old heat system, or have a "first three attacks deal low damage but then it charges and deals alot of aoe damage" to justify it being a 60 second CD. But I am not here to talk about it, but rather automaton queen

    AQ has a problem for me, which is that it is just a glorified DoT. I was thinking, couldn't it be like Reaper's Enshroud? Where you turn half-robot or get a big gadget and change your attacks for a few seconds? Like Scouter from Lost Ark.
    Mostly because it would make the job feels more "I am doing stuff" than just let my robot do the big damage. Plus I'm all for MCH having a more complex rotation and have a higher DPS than the other two R.Physical because of that. The AQ is cool and all, but I often try to time to use to make finisher be inside buffs and forget about it.
    (3)

  2. #2
    Player
    Doragan's Avatar
    Join Date
    Feb 2016
    Location
    This is Thancred.
    Posts
    244
    Character
    Direct Breeze
    World
    Spriggan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nekuroi View Post
    AQ has a problem for me, which is that it is just a glorified DoT. I was thinking, couldn't it be like Reaper's Enshroud? Where you turn half-robot or get a big gadget and change your attacks for a few seconds? Like Scouter from Lost Ark.
    Mostly because it would make the job feels more "I am doing stuff" than just let my robot do the big damage. Plus I'm all for MCH having a more complex rotation and have a higher DPS than the other two R.Physical because of that. The AQ is cool and all, but I often try to time to use to make finisher be inside buffs and forget about it.
    Unfortunately, same thing happened to DRK, where they put all the complexity part of its rotation into a pretty dot. Really wish it wouldn't take 4 centuries to spawn,tbh, but heh.
    (2)

  3. #3
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nekuroi View Post
    AQ has a problem for me, which is that it is just a glorified DoT. I was thinking, couldn't it be like Reaper's Enshroud? Where you turn half-robot or get a big gadget and change your attacks for a few seconds? Like Scouter from Lost Ark.
    I wish it was the case for Flamethrower, where you take the big gun for a short moment. At least I expected Flamethrower being changed to a Heat spender but... Untouched.
    But I'd be happy to go full-on Samus Aran and distributing big shots left and right.

    IMO, that's what MCH should be, swapping between tools that locks abilities like Reaper's Enshroud.
    The neat part is that it doesn't change a lot the rotation since Hypercharge phases are just exactly that, phases of 10 seconds where you use Heatblast/GR/R and nothing else.
    (1)

  4. #4
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by CKNovel View Post
    I wish it was the case for Flamethrower, where you take the big gun for a short moment. At least I expected Flamethrower being changed to a Heat spender but... Untouched.
    But I'd be happy to go full-on Samus Aran and distributing big shots left and right.

    IMO, that's what MCH should be, swapping between tools that locks abilities like Reaper's Enshroud.
    The neat part is that it doesn't change a lot the rotation since Hypercharge phases are just exactly that, phases of 10 seconds where you use Heatblast/GR/R and nothing else.
    u dont have to look farther than Gw2 engineer , it has a FT tool that once used it converts all your attacks to FT mode

    1 Flame Jet Spray fire in a cone pattern while moving, burning foes on the final attack. Deals 10% bonus damage to burning targets.
    2 Flame Blast Fire a napalm ball that rolls through foes and explodes.
    3 Air Blast Push back foes and projectiles with a hot-air blast, burning foes that are already on fire.
    4 Napalm Burn foes with a wall of napalm at the target location.
    5 Smoke Vent Vent smoke from your flamethrower, blinding nearby foes.


    hell the new spec for engi is a mech mode lol
    (0)

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