Anyway I've been thinking, what's the point of ranged dps tax when in most encounters everyone is in melee range most of the time or close enough anyway?

Anyway I've been thinking, what's the point of ranged dps tax when in most encounters everyone is in melee range most of the time or close enough anyway?

When I think Machinist, I think of gadgets and utility. The job is anything but that. Having party utility would make a ton of sense for where it's dmg usually is in each expansion. Probably the best party utility would be 5%/15s vulnerability tied to Wildfire or Chainsaw.
However, after leveling some other job I realized that MCH is the ONLY job that also has ZERO "personal utility".
Self dmg mitigation - none.
Self healing - none.
Move speed increase - none.
Gap closer/opener - none.
Dash - none.
When you look down the list of abilities/weaponskills on the job guide, they're all damage related. That's the only thing MCH can do, and it's not even outstanding at that.
I love machinist as a job, but no one wants to bring to raid progression. Why would you. I'd be holding my group back if I went as MCH.
P.S. Bring back Grenado Shot.
I like MCH.. but at current state it is not worth trouble:
Mobility useless on serious encounters I am either in right place or not. Dancing around boss (thanks to my unnecessary mobility) not going to help my group or me.
If this mobility tax so heavy.. give us several skills to cast like SMN and increase dps or give a utility kit that helps our group.
At current state it feels like job it self dead weight. Brings nothing to their group IMO.



The ranged dps tax is commonly referred to as movement tax meaning RPDPS have the ability to move about the arena while doing their complete dps rotation. Casters, well most of them, require at some point to stand still and cast but interrupt that cast to dodge AoE. Melee have to stay within the bubble to dps but targets jump away or cast melee range AoE that needs to be dodged.


Why anyone will play any other class if ranged DPS classes in this game did the same damage as everyone else but with better movility and no worries about range?
I know that what I'm about to say is something most players don't want to hear yet current design just make no sense. There is a reason why most other games stick to just ranged vs melee, and most ranged classes (caster or not) have animations that root you in place or some kind of cast bar for certain abilities.
Is either stick to what we have know, rework all physical ranged dps to what I said before o perhaps just prioritise physical ranged DPS for a lot of mechanics that require to move around or bait stuff.
Last edited by Driavna; 01-09-2022 at 12:29 AM.



Yes.
Once again and it's been proved thousands of time:
Players play what they enjoy the most, not based on meta. That's only for metaslave.
It's been proved countless time, even when DNC and MCH are crap compared to BRD, yet they remain played.
Sure, BRD is more popular but has always been more popular and we're far from 100% BRD.
Same goes with SMN, RDM is more popular and regardless of any counter-argument, BLM remains played by many regardless of RDM/SMN mobility
Last edited by CKNovel; 01-09-2022 at 01:00 AM.

It's been mentioned that pure firepower classes are being looked at for a buff, while I personally consider MCH to be a pure firepower (tactician and peloton is just a bad excuse for utility imo, both bard and dancer have the same exact thing) I'm wondering if SE considers the same. I also saw talks of DNC getting buffed, but if there will be no MCH buffs then we will likely be dead last in rDPS, which is no bueno for a practically pure firepower class regardless of whether it's ranged physical dps or not.
Here's hoping for some MCH buffs together with the other classes, coming in 6.08



DNC is very deep, it's normal it should be buffed.
They talked about "busy" jobs getting adjusted as well as "pure DPS", MCH fits in both as a high APM/pure DPS.
Yet I would not expect the moon... During ShB they were extremely stingy with ranged buff, I even doubt MCH would go higher than BRD and could remain as the "BRD but with only troubadour".
There will always be a "last DPS", but at the minimum, that job should have utility, healing, shielding, mitigation... MCH has none of them and can't remain behind the BRD.
They also mentionned Devs are reading the forums in all languages and player critics being agressive.
If that is true, I hope the one reading this forgives us about venting our frustration on these forums.
Especially, I who've been misbehaving quite a lot...
Hopefully whoever in the dev team read these posts and understands frustrations about MCH.
Especially the automaton queen that is not fun to use and can be frustrating to use.
I do feel the Crowned Collider is also digging an even deeper grave for the Automaton, making its future iteration to be unsalvageable and in need of a rework.
If during one interview we could have at least communication about the Automaton Queen and Flamethrower on top of ranged tax and utility, it would be a first step.
Last edited by CKNovel; 01-10-2022 at 09:20 PM.
I mean ... there has been years of feedback with total silence from them and going the opposite way of feedback, even worse, they let mch be a near dead job for all shb because it's flashy for casuals. I can't help but feel like we are the one getting "hurt" and so, complaining is normal.DNC is very deep, it's normal it should be buffed.
They talked about "busy" jobs getting adjusted as well as "pure DPS", MCH fits in both as a high APM/pure DPS.
Yet I would not expect the moon... During ShB they were extremely stingy with ranged buff, I even doubt MCH would go higher than BRD and could remain as the "BRD but with only troubadour".
There will always be a "last DPS", but at the minimum, that job should have utility, healing, shielding, mitigation... MCH has none of them and can't remain behind the BRD.
They also mentionned Devs are reading the forums in all languages and player critics being agressive.
If that is true, I hope the one reading this forgives us about venting our frustration on these forums.
Especially, I who've been misbehaving quite a lot...
Hopefully whoever in the dev team read these posts and understands frustrations about MCH.
Especially the automaton queen that is not fun to use and can be frustrating to use.
I do feel the Crowned Collider is also digging an even deeper grave for the Automaton, making its future iteration to be unsalvageable and in need of a rework.
If during one interview we could have at least communication about the Automaton Queen and Flamethrower on top of ranged tax and utility, it would be a first step.



I do agree...I mean ... there has been years of feedback with total silence from them and going the opposite way of feedback, even worse, they let mch be a near dead job for all shb because it's flashy for casuals. I can't help but feel like we are the one getting "hurt" and so, complaining is normal.
Hypercharge getting the Bunshin treatment was the very first feedback and the one most agreed upon. "We haven't seen any feedback about it" feels a bit dishonest.
The Queen being a glorified dot is also a popular feedback that was ignored, heatblast spam is also another important feedback ignored.
Lack of dps/utility was also ignored. I see more and more people jumping on the "Rework Flamethrower" boat.
This is why I really hope they will understand the frustration. Why we feel the forum is ignored and left to rot.
We should be able to enjoy a job and not feel useless to the party.
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