So I tried both EX on MCH and as the title says, Machinist needs help.
Flamethrower is in a terrible gray area, it's sometimes barely worth using and other times in barely not worth.
It kept its tick fishing, nothing changed about it, just potencies. I'm not pressing the button due to how confusing it is as to when it's worth or not.
Shotgun until 50 heat? Use FT if at 0 heat and until BB is available?
Wildfire remains the same and makes the rotation rigid, nothing changed about it.
Drill, AA, Buzzsaw are good GCDs nothing to change about them, they work.
Heat management is much more rigid, if a skill needed a stack it was Barrel Stabilizer, not Reassemble.
Reassemble only shines when there is downtime, meaning it's the only case where you can charge the second charge.
Now the worst change is unsurprisingly the Automaton Queen. The extra finisher is literally an anti-QoL.
There is now more problems on the AQ than before:
1) The queen is terrible against multiple targets, despite tagging another target the queen can rush on a random one when the one she focus is dead/untargetable. This is annoying when there is a lot of adds but one of them takes reduced damages.
2) When the queen kills a target with its first finisher, it won't seek a new target for the second finisher, it will straight up shutdown. This is quite annoying as the lack of control on the Queen can't allow the player to switch target, especially during a phase with a lot of weak adds.
3) Queen Overdrive is now even longer to fully trigger. Arm punch animation, Pile Bunker animation, Crowned collider animation, it will need to go through all of these to fully profit from the Queen's finisher.
The Automaton Queen just had so much problem and this new finisher just adds even more. It was already annoying to go around these limitations, but it is now even worse when it wasn't fun in the beginning.
Rather than expanding MCH depths, those new actions/traits just expanded its problems.
Oh and Enhanced Tactician is a massive disappointment, that trait could've at least added increased healing received or a shield.


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