
Originally Posted by
Shurrikhan
Yes. And? Why should DRK, of all jobs, be immune to lost CD value from forced downtime? Why should DRK, of all jobs, be free to scratch their bum with both hands mid-combat? There's no "getting the best utility out of Blood Weapon" by way of player agency at that point. It'd be uniquely player-irrelevant.
Consider also, if Blood Weapon is deserving of a 30s duration on a damned 5-strike CD, why don't we do use ammo instead for Raging Strikes, Dreadwyrm Stance, Ley Lines, Blood for Blood, Fight or Flight, Requiescat, Riddle of Fire, etc., etc.?
Just give it an extra second's duration to compensate for the delay caused by it checking for Blood Weapon's presence after each hit (therefore some 0.6s later) and it's done. It'd then work as intended.
...This is true of every durationed CD in the game. That's their point: to optimize the time in which they are active. That "rush" is the point. Don't fat-finger. Don't attempt to multi-weave more than you can without clipping if it'd cost you a GCD under the effect. Don't play badly, especially when your core CDs are rolling.
And I think we can all agree already that either the Skill/Spell Speed split needs to be removed or all hybrid jobs need a trait that duplicates the effect of Skill Speed onto their spells.