Quote Originally Posted by ArthurATDayne View Post
I never said Dark Knight players should be scratching their asses while playing, but hey when you need to scratch, you scratch. I'm thinking of them too, along with the folks who fat finger keyboard and who got crappy ISPs and high pings. Blood Weapon 30s Duration 5 Stacks, I'm not taking No for an answer.
Except --unless attached to an actual place of need, such as a 1.5s GCD or such weird off-rhythms as PLD's macrorotation-- you're simply making an adjustment specifically to make the game less challenging, less involved, less mechanically demanding, in general, rather than making a deserved adjustment to a given job.

PLD has reason for ammo, especially in the context of Sword Oath's stacks being extended, because of its odd macrorotation. MCH arguably has reason, though only up to a slightly longer total duration, in that its shortened GCD is thereby that much more susceptible to latency.

DRK, however, does not. It merely needs enough duration to fall just short of any reasonable amount of Skill Speed giving it an extra hit within its duration.

Fight or Flight & No Mercy 60s CD 20s Duration windows aren't an issue because I'm not reliant on them for restoring Mana/Cartridges/Resources
There's no difference. It's just extra potency in that given GCD or afforded by that GCD that then has to likewise be spent within raid CDs to maximize its value. Every GCD that generates MP essentially just has at most that GCD's MP generation times Edge's potency over Edge's cost more potency in itself.

You might as well say that DoTs and direct damage are functionally different even when there's no risk of the DoT being overridden. Having a skill with as much more potency in its global over the average ppgcd falling into a damage window is no different from having a Blood Weapon strike fall inside its window and that afforded portion of an Edge/Flood thereafter fall within raid buffs.

For the Dark Knight, players are reliant on Blood Weapon to restore Mana/Blood with Mana also being the necessary resource to use The Blackest Night defensive CD. 5 Weapon Skill and/or Spell under Blood Weapon replenishes enough Mana/Blood to afford additional 1 Mana Skill and 1 Blood Skill.
You say that like DRK would otherwise be left unable to cast a critical skill and a critical moment just because of the one missing tick despite it being a twentieth of their bankable resource.

Regardless, getting 5 strikes under Blood Weapon becomes a non-issue the moment you add even a half-second of duration to Blood Weapon such that it has a true 10 second duration.

The GCD queues themselves will margin out nearly 250 ms of latency at 0 Skill Speed. By the time you add 2 seconds' duration (11.5 seconds true effective duration), you'd be able to get 5 strikes off at ~325 ms latency even at 0 Skill Speed.