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  1. #1
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kiteless View Post
    On the one hand, HW era DRK was the most fun I've ever had with this game. I know that we can't go back to that for a variety of reasons (not going to lie, it was jank as hell then too, but for entirely different reasons), and as much as I deeply, deeply miss HW DRK, I do understand that the simplification of tanking kind of had to be done to make the entire game more playable. But I do think things went way too far in that regard, and I wouldn't mind dialing things back to a more refined version of the concept we had in HW.

    Tanking is plenty accessible now, with so many simple jobs, it wouldn't hurt to have one with more complexity now. We can roll back that huge overadjustment a little bit, even just for one class.
    thats the problem, all jobs are braindead simple. The universal simplification and homogenisation was not neccessary in the jobs that suffered most from it.
    There is nothing wrong with having some jobs be more challenging than others. It works for the dps jobs, it worked back in SB, it worked in HW. That's one reason why everyone wants to go back to HW for a lot of jobs- because HW was the most fun era.

    I've argued all through shb we need HW drk as the base, with a bit of SB and SHB drk added on top. the latter two had some good additions but they don't have the fun that was HW

    Grit is a mere enmity switch now so thats fixed.
    Darkside can be used for a haste mode, perhaps each attack drains mp while giving more potency and blackblood.
    Dark arts being able to be stocked could be a place to explore.
    Blackblood can be used for mp regen or sustain

    so much they could do if they gave it the same effort as they do dps
    (8)

  2. #2
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Recon1o6 View Post
    thats the problem, all jobs are braindead simple. The universal simplification and homogenisation was not neccessary in the jobs that suffered most from it.
    It had to be done. Back in the HW era, SE had a clear target audience in mind and as such, the expansion was catered to them specifically. Dark Knight was born during that era and offered a more complex tank with rewarding gameplay for anyone that bothered.

    Fast-forward, ShB and Endwalker are targeted at the "casual" demographic that doesn't give two flying shits about learning their job. Hence the huge emphasis on story-elements and less focus on gameplay mechanics. SE is smart enough to understand how complexity can get in the way of accessibility hence why they homogenize and simplify tanks as they bear responsibility for party wide failure.

    Overall, if we had any sort of gatekeepers around tanking perhaps this wouldn't have happened, but we're not going to see 3.0 complexity ever again.
    (3)