Quote Originally Posted by Kiteless View Post
On the one hand, HW era DRK was the most fun I've ever had with this game. I know that we can't go back to that for a variety of reasons (not going to lie, it was jank as hell then too, but for entirely different reasons), and as much as I deeply, deeply miss HW DRK, I do understand that the simplification of tanking kind of had to be done to make the entire game more playable. But I do think things went way too far in that regard, and I wouldn't mind dialing things back to a more refined version of the concept we had in HW.

Tanking is plenty accessible now, with so many simple jobs, it wouldn't hurt to have one with more complexity now. We can roll back that huge overadjustment a little bit, even just for one class.
thats the problem, all jobs are braindead simple. The universal simplification and homogenisation was not neccessary in the jobs that suffered most from it.
There is nothing wrong with having some jobs be more challenging than others. It works for the dps jobs, it worked back in SB, it worked in HW. That's one reason why everyone wants to go back to HW for a lot of jobs- because HW was the most fun era.

I've argued all through shb we need HW drk as the base, with a bit of SB and SHB drk added on top. the latter two had some good additions but they don't have the fun that was HW

Grit is a mere enmity switch now so thats fixed.
Darkside can be used for a haste mode, perhaps each attack drains mp while giving more potency and blackblood.
Dark arts being able to be stocked could be a place to explore.
Blackblood can be used for mp regen or sustain

so much they could do if they gave it the same effort as they do dps