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  1. #1
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Back again to throw my 2 cents in, yet again.

    DRK DRASTICALLY NEEDS some form of single target sustain, as they are the only tank in the game lacking it (literally every other tank has some form of 1200+ potency self healing ON TOP of short 25s mitigation, whilst DRK only has the latter).

    Create either a HoT on one of our abilities (abyssal drain, 200 pot hot over 18s akin to aurora) or add healing to Delirium stacks (think Holy Circle/Spirits new change, except only during delirium). The former will give you a choice to either burn Abyssal earlier for damage & sustain during MTING, or to use later during a heavy damage tank buster/auto phase (like taking 2 bosses, or getting hit by multi-hit tank busters). Delirium having a 400 heal pot on each stack(not stacking per enemy hit) would give sustain during burst, and always be useful regardless of situation (especially if you have aggro at the time). Even if NOTHING ELSE CHANGED (Obviously we want Blood weapon charges because a 9.9s buff is ridiculous, something done to Living Dead, etc) This would at LEAST be a decent band-aid that would take maybe an hour of development time.

    I know Community Managers are reading this and communicating constructive feedback to the team (best they can anyway) so please at least share the DRK communities desire to be put on the same level as the other tanks in terms of self sustain. Doubt my little rant will do anything, but I feel I've posted this as constructive as possible.
    (7)

  2. #2
    Player
    ArthurATDayne's Avatar
    Join Date
    Oct 2021
    Posts
    152
    Character
    Arthur-at Dayne
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Deathshiro View Post
    Back again to throw my 2 cents in, yet again.

    DRK DRASTICALLY NEEDS some form of single target sustain, as they are the only tank in the game lacking it (literally every other tank has some form of 1200+ potency self healing ON TOP of short 25s mitigation, whilst DRK only has the latter).

    Create either a HoT on one of our abilities (abyssal drain, 200 pot hot over 18s akin to aurora) or add healing to Delirium stacks (think Holy Circle/Spirits new change, except only during delirium). The former will give you a choice to either burn Abyssal earlier for damage & sustain during MTING, or to use later during a heavy damage tank buster/auto phase (like taking 2 bosses, or getting hit by multi-hit tank busters). Delirium having a 400 heal pot on each stack(not stacking per enemy hit) would give sustain during burst, and always be useful regardless of situation (especially if you have aggro at the time). Even if NOTHING ELSE CHANGED (Obviously we want Blood weapon charges because a 9.9s buff is ridiculous, something done to Living Dead, etc) This would at LEAST be a decent band-aid that would take maybe an hour of development time.

    I know Community Managers are reading this and communicating constructive feedback to the team (best they can anyway) so please at least share the DRK communities desire to be put on the same level as the other tanks in terms of self sustain. Doubt my little rant will do anything, but I feel I've posted this as constructive as possible.
    I love your idea earlier in thread to make Delirium's 3 stacks give Healing Effect each use of Bloodspiller/Quietus around 400 Potency Heal per Weaponskill which maxes out at 1200 Potency.

    It's only usable every 60s because Endwalker Delirium is 60s CD so hardly unbalancing and DRK players will have incentive to be more thoughtful in timing Delirium besides a mindless DPS button mash whenever it's off CD to maximize utility. It will be more than just a DPS burst skill, it's a tool to directly aid in survival.

    Screw Enhanced Unmend, Screw Salted Earth, this Delirium Trait suggestion is a Real Winner in gameplay department and beautifully addresses Dark Knight's lack of HP sustain.

    If there was just 1 major change to Dark Knight before Endwalker goes live, I'd wholeheartedly back this one. I don't care about Enhanced Unmend and Salted Earth, those are fluff skills and Salted Earth in particular seems to get more use in Limsa Lominsa RP fashion shows and musical events than actual combat. I'd also back the Blood Weapon to 5 Stack System change too but I don't want to smoke too much Copium.

    I wouldn't mind trading Enhanced Unmend and Salted Earth for your Delirium Trait suggestion, it integrates way better and smoother for actual longterm play.
    (0)
    Last edited by ArthurATDayne; 11-16-2021 at 03:55 AM.