
Originally Posted by
MellowMink
It's also worth noting again that Blue Mage is intentionally meant to be playable as either a DPS, healer, or tank job; limiting it to say only the first of those as one of multiple steps to removing its status as a "limited job" would ironically be more limiting in and of itself. There's currently a lot of flexibility with role selection, how you acquire spells, and what subset of spells you wish to select between; I don't want it to just become another ordinary job with a limited set of spells that everyone has with a more limited mechanic of how spells are learned versus its currently more unique way to learn new spells...
Some of the opposition that I've seen to Blue Mage's current design include proposed limitations, which is also another reason why I think that "limited job" is a currently misleading and inaccurate name; "unique" and "limited" mean different things. I made a thread with a proposed name change under the "Other Battle Systems" forum too, so feel free to comment under there if wanted since it applies to "limited jobs" as a whole, not specifically Blue Mage or Beastmaster.
That all said, there are of course some different improvements that I would like to see with the current "limited job" though. For instance, I would like to see the job icon change color when a different role is mimicked; that not being implemented currently increases possible miscommunication during Party Finder instances since buffs (like mimicked roles) aren't visible across servers until players are in the same instance together. Because Shadowbringers is now totally finished, it's also time for the job to receive more spell, blue log, quest, and duty opportunities from said expansion, so I look forward to seeing that future update too.