Quote Originally Posted by Claire_Pendragon View Post
ooc, what would be the point in making it "not worth it"? superbolide is an example of using it perfectly.
Bolide being a high CD invuln, using all your HP except 1 is justified because it essentially offers limitless eHP through damage nullification within the duration, justifying the CD and HP cost.

Your TBN example is a soft nerf to current values which is more relevant to auto attacks in final savage floors and ultimates, but I could handwave through "barely" since luckily 5% isnt too much and is likely covered by Souleater.

However, take into account that WAR has a similar ability in Thrill of Battle (+20% maxHP and 20%HP shield are of equal value numerically but thrill also boosts heal effects) and has an arguably superior short CD ability in Nascent Flash and soon also Bloodwhetting, which is where it could get difficult regarding "why would I play DRK if I could play WAR instead".

Conversion of HP is just as important as asking if another tank will do this exact task with equal or greater benefit / equal or lesser hassle for the group. It can be done, but the keyword is " finetuning".