Quote Originally Posted by Khimer View Post
And who knows, maybe they'll design bosses in a way that you'll have to move them far distances only during your downtime phase as a gnb.
This is the most copium thing I have read on this thread lol.

Anyways, a single GCD and oGCD with a whole 2 extra yalms every 60sec is not what I would call a functional solution to movement during burst windows. Sure, you can rotate stuff within the confines of NM(Minus anything Continuation related), but there is no guarantee that it will be a feasible solution. 14 Spears is a mechanic pretty much every melee/tank could lose uptime on, that's just doing a mechanic and isn't quite the same. Saying that "if you absolutely have to clip at any point in fight all other gnbs have the same problems as you" isn't a good thing. If the design of the GNB makes it so that it is the only tank with that specific issue, that isn't a feature to be thankful for, that's a design flaw. I'm not saying to "nerf GNB, GNB too hard", I'm just saying if that's a unique issue, adding a level of frustration besides being simply difficult, then why expand on it by adding onto it like what they are doing in Endwalker.

This is eerily going down the same path as HW to SB DRK:
"Hey, I like this Dark Arts thing, it's unique, it's difficult, but it's fun!" - HW DRK
"Holy hell this is annoying, boring, and my thumb Dark Arts button has fallen off..." - SB DRK

With the exception that Dark Arts still had more flexibility than Continuation. Idk why people think like minded individuals want Continuation completely removed, I LIKE continuation, I think it works wonderfully in the confines of Gnashing Fang that add a similar level of enjoyment and difficultly I enjoyed about HW DRK, but it doesn't mean I want it twice as much.