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  1. #1
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    466
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Not sure if even I would want it permanently off Burst Strike. The animation was definitely made for following up Burst Strike, and I won't deny it does aesthetically look cool. There has been a bit of talk about what could be done to change it, but in the end it's an aesthetics vs functionality thing.
    (1)
    Last edited by Ixon; 10-21-2021 at 09:48 AM.

  2. #2
    Player
    True-to-Caesar's Avatar
    Join Date
    Jul 2021
    Posts
    311
    Character
    Kyros Orsidius
    World
    Sagittarius
    Main Class
    Gunbreaker Lv 90
    I feel you guys are really on the hyperbole here, when continuation is available you have a buff that lasts 10-7 seconds.
    I’m not playing right now so I can’t say the exact time but it’s more than enough to pull out anything you want to use or do.

    The only case where this is an issue is when you need to drag the boss to the opposite side of the platform, yes in that case you’ll lose the continuation buff but how many times that scenario happens ? Not much and if it does, as GNB, it even more important to know the fight.
    (0)
    Last edited by True-to-Caesar; 10-24-2021 at 09:37 PM.

  3. #3
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,068
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Sure the buff lasts 10 seconds (more like 8 because that's the amount of time it currently takes for your combo to run out) but only if you press absolutely nothing but oGCDs in that timeframe and this is exactly the problem.
    If you want to play badly by missing GCDs left and right or constantly clipping your GCD due to tripple weaving (still doesn't solve the boss positioning issue) be my guest, but other tanks have significantly more flexibility in that regard.

    I feel like I need to say it again and again, the problem is not Continuation itself, the problem is that it will be on Burst Strike, the tool you currently use to delay your forced Continuation weave without breaking the combo. And that scenario happens all the time in content above expert roulette, it will happen even more when you have Continuation after every single Burst Strike.
    (3)
    Last edited by Absurdity; 10-24-2021 at 07:56 PM.

  4. #4
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    I think I might actually switch to maining WAR in EW. Giving Burst Strike a continuation feels more annoying the more I think about it. It's almost giving the job the rotational complexity of a DPS with half the flexibility when you have a lot more to worry about on a tank than just doing damage- especially movement and positioning. Even Ninja- a job which is incredibly busy in its own right during burst windows- has multiple tools it can use to disengage during said window with absolutely no loss (I think?)- you just have to switch up the order you use things. GNB has no such tools, because it's forced to be within a specific range at all times or you risk losing a lot of potency.

    Maybe it'll be less annoying in practice, though.
    (0)

  5. #5
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Here's the question I wanna posit. Is giving Burst Strike the Continuation combo as bad as, or worse, than giving DRK's Syphon Strike the Dark Arts potency in Stormblood? For people that're able to compare the two, how'd you rank them / which would be more frustrating?
    (0)

  6. #6
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Dark Arts is more frustrating on the basis it uses up a huge chunk of your resource to boost one attack. But Dark Arts was deleted so it's kinda moot now. Toilet Arts is no more.

    Hypervelocity is going to be amazing during Renzokuken CD period.

    Hypervelocity if it frustrates anyone is going to be during No Mercy window.

    But I think with Bloodfest seeing BS + HV x6 is very likely.
    (1)

  7. #7
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,068
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Dark Arts is more frustrating on the basis it uses up a huge chunk of your resource to boost one attack. But Dark Arts was deleted so it's kinda moot now. Toilet Arts is no more.

    Hypervelocity is going to be amazing during Renzokuken CD period.

    Hypervelocity if it frustrates anyone is going to be during No Mercy window.

    But I think with Bloodfest seeing BS + HV x6 is very likely.
    Keep in mind we still have Double Down for every No Mercy, so we won't have 6x BS + HV. But while Double Down theoretically allows for the same flexibility as Burst Strike currently does, it's on a 60 seconds cooldown and costs 2 bullets, so it still leaves us with our pants down if we ever need a double weave or need to reposition during a normal Gnashing Fang.


    Quote Originally Posted by WhyAmIHere View Post
    Here's the question I wanna posit. Is giving Burst Strike the Continuation combo as bad as, or worse, than giving DRK's Syphon Strike the Dark Arts potency in Stormblood? For people that're able to compare the two, how'd you rank them / which would be more frustrating?
    100% Burst Strike's Continuation. Dark Arts was on paper always dps neutral, didn't matter if you used it on Syphon Strike, Soul Eater or Bloodspiller.

    I say "on paper" because you technically lost dps if for example you used DA on Syphon Strike and it didn't crit, but your Soul Eater without DA afterwards did (something that was up to RNG and you had no influence over). But this is the thing, you could use DA on any of the 3, so it was infinitely more flexible than Continuation is.
    (1)
    Last edited by Absurdity; 10-25-2021 at 10:43 AM.

  8. #8
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Absurdity View Post
    Keep in mind we still have Double Down for every No Mercy, so we won't have 6x BS + HV. But while Double Down theoretically allows for the same flexibility as Burst Strike currently does, it's on a 60 seconds cooldown and costs 2 bullets, so it still leaves us with our pants down if we ever need a double weave or need to reposition during a normal Gnashing Fang.
    I'm seeing Gnashing and Double Down being in our No Mercy window given that DD and NM line up with 60 seconds. After you spam whatever into your 20 seconds you can probably build up your 3 ammo and ready a Solid Barrel do Gnashing then Solid Barrel leading into BSHD x6 if you want to.

    Or try and fit as many GCDS into your 20 second.

    But you are right Double Down will take priority in both single target and AoE rotations.

    AOE burst is going to be 4 Fated Circles into DD for sure under NM.
    (0)

  9. #9
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    466
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    I'm still going to level it first and give it a fair shot, it just seems like clunky design on paper. Anyone who raided Savage or Ultimate's with GNB will tell you the forced oGCD's with Continuation was probably the worst part about GNB, which wasn't even that bad given you only had to deal with it every 30sec, though it was still the most challenging part. To see them take what was seemingly the only real issue and make it more frequent just seems like an untested/bad design choice.

    There is also the foreseeable issues of No Mercy + Bloodfest bursts not being able to all fit in the No Mercy window, No Mercy falling off before you can fit in Hypervelocity if you end on a Burst Strike, and Heart of Corundum's Excog lasting 30sec in the media tour and being overwritten when used on cooldown. Though the easy fixes for that are to make No Mercy a 22-25sec duration and make the Excog from Heart of Corundum last 20sec or less.
    (0)

  10. #10
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ixon View Post
    Anyone who raided Savage or Ultimate's with GNB will tell you the forced oGCD's with Continuation was probably the worst part about GNB, which wasn't even that bad given you only had to deal with it every 30sec, though it was still the most challenging part.
    I actually enjoyed the use of continuation, never felt all that clunky or awkward for me personally.
    (3)

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