Some of us don't want to settle for mediocrity.And I'd still counter with "git gud."
Having complexity on a tank and making it require preplanning and forethought, as well as an ability to adapt on the fly, for how to weave in your mitigation in the midst of doing your rotation, is optimization. It's just not "I'm tryna get top parse" optimization, but tbf that's not something I personally ever felt like chasing. If you wanna push for top numbers then more power to you.
No one is asking to "dumb down" current GNB? We are suggesting that additional bloat may take enjoyment out of the job and add an unnecessary level of clunkyness.I'd rather not have yet another tank have it's gameplay be dumbed down because a few people wanna complain "wah GNB too hard, SE fix."
What all this comes off to me as is "GNB is gonna become even more technical and difficult to master and perform well with in the midst of an encounter," and frankly I'm salivating over that.
Good for you/them. Didn't know clearing content was just "mediocre" nowadays, but semantics. If you wanna push for those top color numbers, either play a job that's more conducive to reaching those peaks, or figure out how to utilize the kit to it's fullest. Sounds like "git gud GNB" to me.
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"I don't like how often I have to press Dark Arts. It's too spammy and just button bloat since all it is is a "press for 140 potency" unless used on Carve and Split." is all I'm hearing with complaints about Hypervelocity. The whole Continuation thing was even added to tie in to the Trigger thing from FF8, a key selling point for the job and part of it's core identity. Complaining about that to me is akin to complaining that medicine is bitter, or that a diesel engine's too loud.
The only clunkiness from 6.0 that's foreseeable is not being able to fit in Hypervelocity (which.. how tf should that be abbreviated? HV?) if you use burst strike at the end of No Mercy.
That's.. not how it works? Each job in it's own has the ability to reach "top colors", it's not limited to a handful of jobs.Good for you/them. Didn't know clearing content was just "mediocre" nowadays, but semantics. If you wanna push for those top color numbers, either play a job that's more conducive to reaching those peaks, or figure out how to utilize the kit to it's fullest. Sounds like "git gud GNB" to me.
See, this is where I don't think you actually understand the issue. First, HW DRK was probably my favorite iteration of a job that SE will probably never be able to replicate. Second, Dark Arts then/Edge now is not equal to Continuation minus that they are heavily used oGCDs. The difference is you could CHOOSE where to spend Dark Arts, you can CHOOSE where to spend and Edge, you cannot CHOOSE where to spend a Continuation, it is after the associated GCD or you lose it. It's the lack of flexibility that forced oGCDs cause. Currently it's not an issue most of the time because it happens 3 times every 30sec. In Endwalker though, that could easily double and you begin to cross the line of "just enough" to "absurd" when it comes to CPM bloat and "complexity". It's not even complexity, it's just a pain to deal with sometimes. No one, not anyone, asked for more forced oGCDs for GNB."I don't like how often I have to press Dark Arts. It's too spammy and just button bloat since all it is is a "press for 140 potency" unless used on Carve and Split." is all I'm hearing with complaints about Hypervelocity. The whole Continuation thing was even added to tie in to the Trigger thing from FF8, a key selling point for the job and part of it's core identity. Complaining about that to me is akin to complaining that medicine is bitter, or that a diesel engine's too loud.
The only clunkiness from 6.0 that's foreseeable is not being able to fit in Hypervelocity (which.. how tf should that be abbreviated? HV?) if you use burst strike at the end of No Mercy."
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