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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Class overall is too braindead, Flamethrower has no synergy or gauge interaction and you could probably just throw it in the trash. Automaton Queen is such a boring skill and the lvl90 finisher extension from Pilebunker or whatever lacks impact. It'll do damage yeah but isn't "engaging".

    Lvl90 should have been a G-Warrior mode or something actually interesting. MCH in 6.0 is super safe and really only adds Chainsaw as a battery generator and 2 charges of Reassemble to use on Drill and Air Anchor.

    Easy QoL change to Hypercharge if ping is a problem is a stack system of 5 stacks. Easy fix. Will they do it? Nah.

    Scattergun is going to see very prominent use due to generating 10 heat every time you fire it. Every 13 seconds(5 gcds) you are going to generate 50 heat. You can go to 100 in 26 seconds(10 gcds).

    With your single target gcd combo in the same amount of time you only generate 25 heat and 10 battery. I dunno it looks weird.

    Heat generation might be more important then your GCD combo and will make Autocrossbow and Heat Blast more frequent, especially Heat Blast since it seems to me the desired gameplay loop is use GCD combo while weaving a oGCD or both between each regular GCD and then use Heat Blast to recharge your oGCDs.

    It's just weird to me. I'm still not happy with how they've ignored Flamethrower.
    (2)

  2. #2
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Class overall is too braindead, Flamethrower has no synergy or gauge interaction and you could probably just throw it in the trash. Automaton Queen is such a boring skill and the lvl90 finisher extension from Pilebunker or whatever lacks impact. It'll do damage yeah but isn't "engaging".

    Lvl90 should have been a G-Warrior mode or something actually interesting. MCH in 6.0 is super safe and really only adds Chainsaw as a battery generator and 2 charges of Reassemble to use on Drill and Air Anchor.

    Easy QoL change to Hypercharge if ping is a problem is a stack system of 5 stacks. Easy fix. Will they do it? Nah.

    Scattergun is going to see very prominent use due to generating 10 heat every time you fire it. Every 13 seconds(5 gcds) you are going to generate 50 heat. You can go to 100 in 26 seconds(10 gcds).

    With your single target gcd combo in the same amount of time you only generate 25 heat and 10 battery. I dunno it looks weird.

    Heat generation might be more important then your GCD combo and will make Autocrossbow and Heat Blast more frequent, especially Heat Blast since it seems to me the desired gameplay loop is use GCD combo while weaving a oGCD or both between each regular GCD and then use Heat Blast to recharge your oGCDs.

    It's just weird to me. I'm still not happy with how they've ignored Flamethrower.
    5 stacks, and increase the GCD to 2.0 seconds, or no longer make hypercharge a weave window but keep 1.5s, like Summoner's new Garuda phase. I understand that people hate how MCH wouldn't feel busy, but when there are design flaws in the game itself making the class unplayable to certain people through no fault of their own, it's time to design the classes entirely around this limitation existing.

    I think Scattergun is mostly to get MCHs to use their heat on AoE rotations. I basically never touch the AoE even in dungeons because it's better to just save it for a boss burst. More love for auto crossbow is nice. And I share your hatred of flamethrower. You sit there for 10 seconds unable to do anything. They truly made that ability with the complete idea of fire and forget, both for how you use it, and how it's designed.
    (1)

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