Quote Originally Posted by Kabooa View Post
High level traits are intended to adjust actions to make use of them in higher level content, but not lower level content.

Across the board fixes are generally about playability, not necessarily power. For example, Aspect Mastery is largely a playability buff, though you'll probably see a general numbers improvement at lower skill levels just because of the way it works.

This is the same thinking as the Tank "Melee Mastery" traits, which are there to increase a tank's relative potency moving forward from that point, without increasing their power before that point.
Melee mastery makes sense, we've seen how UCOB and UWU "suffered" and their DPS check just got snapped.
But this is why I've been comparing it to Addle and more specifically Feint.

Feint has been niche for a long time, no raidwide was on magic damage except... A10S? That's the only one that comes to mind.
Now it's effective against every raidwide, every source of damage. Not on equal ground, weaker against magical but still effective.
And since it's not a trait, it's a mitigation that now works in every content regardless of the level against magic damage.

But Tactician&Co needs a trait? If it was to add a charge, okay. But reduce its cooldown by a mere 30s does it needs a trait?
Meanwhile Feint is now effective in every content? In ultimate, one more magical mitigation helps a lot.