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  1. #1
    Player
    Unholychinchilla's Avatar
    Join Date
    Sep 2013
    Posts
    346
    Character
    Tuya Kagon
    World
    Omega
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SamsaraTrickstar View Post
    but non of them looked bad in pso2. non need to be in ff14 as well. they don't need to shit them out as well. 1 or 2 a year be ok.
    The point is that getting them looking good takes a certain level of skill that is in short supply. Your idea of sticking learned devs won't produce the results your thinking it of will. Aside from the fact that employing people to produce one or two small events per year is extremely cost inefficient. It also doesnt get around the fact that somebody experienced will have to take time to teach them the ins and outs of the systems the dev team uses so that they can actually be implemented into the game.

    And that's assuming were just talking about an npc selling glams appearing for a bit. No quests or battle content. Because even a short quest with one cutscenes needs writing and programming. Having a couple of mobs spawn or a fate or even just a few items to pick up off the floor also requires more programming which again, requires a certain level of skill to pull off without it being notably worse quality than the rest of the game. Having longer to work on it doesn't necessarily make up for that lack of skill, especially if they aren't working alongside more experienced devs who cam help them pick up these skills.

    Even if it is just the aforementioned npc that gives you costumes (Which again will not magically be the quality you expect just because they had more time to do it), the player base would widely mock it as barebones and lazy, which is not an image potential collab partners want.

    I get that you want more costumes and the like and sympathise, but you proposed solution ignores the realities of marketing and game development. It's just not realistic to produce collab content to an acceptable standard without taking up limited development resources.

    The fact that PSO2 produced decent stuff is be cause they felt they could spare some of those resources and used them on it. If that's not the case for the XIV team then you're out of luck.
    (3)

  2. #2
    Player
    SamsaraTrickstar's Avatar
    Join Date
    Aug 2021
    Posts
    544
    Character
    Samsara Trickster
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Unholychinchilla View Post
    The point is that getting them looking good takes a certain level of skill that is in short supply. Your idea of sticking learned devs won't produce the results your thinking it of will. Aside from the fact that employing people to produce one or two small events per year is extremely cost inefficient. It also doesnt get around the fact that somebody experienced will have to take time to teach them the ins and outs of the systems the dev team uses so that they can actually be implemented into the game.

    And that's assuming were just talking about an npc selling glams appearing for a bit. No quests or battle content. Because even a short quest with one cutscenes needs writing and programming. Having a couple of mobs spawn or a fate or even just a few items to pick up off the floor also requires more programming which again, requires a certain level of skill to pull off without it being notably worse quality than the rest of the game. Having longer to work on it doesn't necessarily make up for that lack of skill, especially if they aren't working alongside more experienced devs who cam help them pick up these skills.

    Even if it is just the aforementioned npc that gives you costumes (Which again will not magically be the quality you expect just because they had more time to do it), the player base would widely mock it as barebones and lazy, which is not an image potential collab partners want.

    I get that you want more costumes and the like and sympathise, but you proposed solution ignores the realities of marketing and game development. It's just not realistic to produce collab content to an acceptable standard without taking up limited development resources.

    The fact that PSO2 produced decent stuff is be cause they felt they could spare some of those resources and used them on it. If that's not the case for the XIV team then you're out of luck.
    you clearly never looked at mods for games like skyrim or fallout. you make things look way more complex that they are.
    (0)