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  1. #1
    Player
    FrogDog's Avatar
    Join Date
    Aug 2013
    Posts
    338
    Character
    Jubei Murata
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    I wouldn't want them to go overkill with it but I liked the MH collab. Honestly if they did a Dragon's Dogma collab whenever the sequel comes out I know I'd probably love it and we might get some really good medieval themed items from something like that. I can dream
    (1)

  2. #2
    Player
    Kuro_Matsu's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    83
    Character
    Mai Kuromatsu
    World
    Zalera
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    I don't want KFC at all. Give me Popeye's any day.
    Quote Originally Posted by MilkieTea View Post
    Jollibee for the win!!
    I vote for Chick-fil-A.
    (0)
    May the stars light thy way.

  3. #3
    Player
    Poporito_Popoto's Avatar
    Join Date
    Aug 2020
    Posts
    420
    Character
    Calamity J'aina
    World
    Rafflesia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kuro_Matsu View Post
    I vote for Chick-fil-A.
    (3)

  4. #4
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,449
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kuro_Matsu View Post
    I vote for Chick-fil-A.
    Their lines are always way too absurd for fast food. And I'm still wary about eating in at restaurants.
    (0)

  5. #5
    Player
    Unholychinchilla's Avatar
    Join Date
    Sep 2013
    Posts
    346
    Character
    Tuya Kagon
    World
    Omega
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SamsaraTrickstar View Post
    but non of them looked bad in pso2. non need to be in ff14 as well. they don't need to shit them out as well. 1 or 2 a year be ok.
    The point is that getting them looking good takes a certain level of skill that is in short supply. Your idea of sticking learned devs won't produce the results your thinking it of will. Aside from the fact that employing people to produce one or two small events per year is extremely cost inefficient. It also doesnt get around the fact that somebody experienced will have to take time to teach them the ins and outs of the systems the dev team uses so that they can actually be implemented into the game.

    And that's assuming were just talking about an npc selling glams appearing for a bit. No quests or battle content. Because even a short quest with one cutscenes needs writing and programming. Having a couple of mobs spawn or a fate or even just a few items to pick up off the floor also requires more programming which again, requires a certain level of skill to pull off without it being notably worse quality than the rest of the game. Having longer to work on it doesn't necessarily make up for that lack of skill, especially if they aren't working alongside more experienced devs who cam help them pick up these skills.

    Even if it is just the aforementioned npc that gives you costumes (Which again will not magically be the quality you expect just because they had more time to do it), the player base would widely mock it as barebones and lazy, which is not an image potential collab partners want.

    I get that you want more costumes and the like and sympathise, but you proposed solution ignores the realities of marketing and game development. It's just not realistic to produce collab content to an acceptable standard without taking up limited development resources.

    The fact that PSO2 produced decent stuff is be cause they felt they could spare some of those resources and used them on it. If that's not the case for the XIV team then you're out of luck.
    (3)

  6. #6
    Player
    SamsaraTrickstar's Avatar
    Join Date
    Aug 2021
    Posts
    544
    Character
    Samsara Trickster
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Unholychinchilla View Post
    The point is that getting them looking good takes a certain level of skill that is in short supply. Your idea of sticking learned devs won't produce the results your thinking it of will. Aside from the fact that employing people to produce one or two small events per year is extremely cost inefficient. It also doesnt get around the fact that somebody experienced will have to take time to teach them the ins and outs of the systems the dev team uses so that they can actually be implemented into the game.

    And that's assuming were just talking about an npc selling glams appearing for a bit. No quests or battle content. Because even a short quest with one cutscenes needs writing and programming. Having a couple of mobs spawn or a fate or even just a few items to pick up off the floor also requires more programming which again, requires a certain level of skill to pull off without it being notably worse quality than the rest of the game. Having longer to work on it doesn't necessarily make up for that lack of skill, especially if they aren't working alongside more experienced devs who cam help them pick up these skills.

    Even if it is just the aforementioned npc that gives you costumes (Which again will not magically be the quality you expect just because they had more time to do it), the player base would widely mock it as barebones and lazy, which is not an image potential collab partners want.

    I get that you want more costumes and the like and sympathise, but you proposed solution ignores the realities of marketing and game development. It's just not realistic to produce collab content to an acceptable standard without taking up limited development resources.

    The fact that PSO2 produced decent stuff is be cause they felt they could spare some of those resources and used them on it. If that's not the case for the XIV team then you're out of luck.
    you clearly never looked at mods for games like skyrim or fallout. you make things look way more complex that they are.
    (0)

  7. #7
    Player
    Anya_Synia's Avatar
    Join Date
    Jul 2017
    Posts
    118
    Character
    Anya Synia
    World
    Moogle
    Main Class
    Dancer Lv 90
    Just add to what people said about putting learning devs on collabs. No company is gonna agree to collab if their property is handled by a team of learning devs, it will be lower quality than the actual game.
    (1)

  8. #8
    Player
    Unholychinchilla's Avatar
    Join Date
    Sep 2013
    Posts
    346
    Character
    Tuya Kagon
    World
    Omega
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SamsaraTrickstar View Post
    you clearly never looked at mods for games like skyrim or fallout. you make things look way more complex that they are.
    There is a big difference between making a mod (particularly for a single player game) in one's own time and implementing content into an MMO with budget restrictions, scheduling needs, QA standards and a whole bunch of legal overhead.

    I'm not making this stuff up, it's stuff I've learned from interviews with the people making XIV. I've also seen mod creators back up the fact that making mods is not the same as developing for an MMO.

    It's not me making it more complex than it needs to be, it's you assuming it's easier than it is.
    (5)

  9. #9
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    The game don't need collabs.

    But the main reasons is aside of license and deals to be worked out, it takes away a lot of dev resources.
    iirc Yoshida mentioned at some point a collab takes about a year to fit in.
    (4)

  10. #10
    Player
    Poporito_Popoto's Avatar
    Join Date
    Aug 2020
    Posts
    420
    Character
    Calamity J'aina
    World
    Rafflesia
    Main Class
    Scholar Lv 100
    Collabs are fairly meaningless to me, as I haven't played any other FF/SE games.
    (2)

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