Quote Originally Posted by Aword3213 View Post
What I meant is that NIN has 1 playstyle. DRG has 1 playstye. SMN has 1 playstye.

but if we are comparing jobs with other jobs, then healer playstyle are different too. WHM has lily system and has limited movement options. SCH has fairy, and fairy alone is unique enough. AST has cards and that lovely Earthly Star.

They all have different playstyle. What are you arguing?
Those playstyle differences blur together in the tedium of spamming one spell over and over and over and over and over and over and over again. Which is what all of them do.

Understanding why Square has taken their design direction this way isn't complex. It's healers designed by people who don't main them, who don't care about playing them, who aren't all that interested in them, put in charge of designing them to appeal to people who don't care about improving, because appealing to that crowd makes participation go up.

Am I calling people who enjoy the current design lazy Sylphies? You bet. That's just definition at work. Don't like improving or doing any work for anything, looking forward to casting one single spell over and over again? That's lazy. Jeering at vet healers and trotting out the tired "HeaLeRS shOuLD HeAL" line? Sylphies. Lazy. Sylphies.

Square may not have gone in this direction at their insistence, but they don't have to. They have the mentality of lazy Sylphies on the design floor. Because like lazy Sylphies, they don't actually give a crap about healers being interesting. They want them easy.

All four healers are one button spam snoozefests. Not a one of them has been designed with veteran feedback in mind. They still think our abilities are used in proportion to how *many* of them exist, rather than based on how important they are to use in context. That's how little they know or care to know about how healing works.