Quote Originally Posted by Sotaris View Post
Callouts is fine imo, it doesn't hurt anyone. Some people might need that guidance for whatever reason. Automarkers is bit much, agreed.
My feeling on Cactbot's callouts is that they ought to be a sanity-check on your own read of mechanics. But that's my feeling on a static's raid-caller calling mechanics too; there's nothing wrong with it, it helps folks be organized, but you ought to be reading the mechanics yourself regardless. If you can't do a fight without Cactbot callouts, that's a problem. I'm just not sure it's a bigger problem -- or, for that matter, a fundamentally different problem -- than if you can't do the fight if your static's raid-caller has to miss a week or has laryngitis.

(Mind you, Cactbot is admittedly less likely to make the occasional incorrect call than, say, me. As I've remarked in these threads before: sure, I said "west", but I meant your other west. You know, what's it called... right, "east", yeah, that's the one.)

As soon as you have triggers that are dropping markers on people or doing anything in an automated manner, though, that's well beyond what even the best human raid-caller can do. I feel like that stuff's really far less okay. As an engineer, I know there's not a lot they can do to stop it which wouldn't cause other -- probably far, far larger -- problems, especially not without investing a lot of time and energy into things. (Preventing mob markers from being set in-combat would prevent that, for instance, but it would also prevent anyone from clicking a button to put a 'Target to attack #1' marker over someone's head in PvP, or to note to first-timers that this is the moogle add you need to take down now in Thornmarch, or whatever else. Which arguably would be more detrimental to the game than the current use of automated triggers is.)