I agree. Meters are fine, but callouts and automarkers are crossing the line.
I agree. Meters are fine, but callouts and automarkers are crossing the line.
Callouts is fine imo, it doesn't hurt anyone. Some people might need that guidance for whatever reason. Automarkers is bit much, agreed.
The whole thread has been about Cactbot. Oh wait you're just complaining about QoL adjustments that XIVLauncher brings? okey.
Depends on the implementation. Does all these games scan your computer or is it just a anti-cheat built into the game? If its scans your computer then that violated multiple regulations and laws in many countries.
Last edited by Sotaris; 10-22-2021 at 12:36 AM.
My feeling on Cactbot's callouts is that they ought to be a sanity-check on your own read of mechanics. But that's my feeling on a static's raid-caller calling mechanics too; there's nothing wrong with it, it helps folks be organized, but you ought to be reading the mechanics yourself regardless. If you can't do a fight without Cactbot callouts, that's a problem. I'm just not sure it's a bigger problem -- or, for that matter, a fundamentally different problem -- than if you can't do the fight if your static's raid-caller has to miss a week or has laryngitis.
(Mind you, Cactbot is admittedly less likely to make the occasional incorrect call than, say, me. As I've remarked in these threads before: sure, I said "west", but I meant your other west. You know, what's it called... right, "east", yeah, that's the one.)
As soon as you have triggers that are dropping markers on people or doing anything in an automated manner, though, that's well beyond what even the best human raid-caller can do. I feel like that stuff's really far less okay. As an engineer, I know there's not a lot they can do to stop it which wouldn't cause other -- probably far, far larger -- problems, especially not without investing a lot of time and energy into things. (Preventing mob markers from being set in-combat would prevent that, for instance, but it would also prevent anyone from clicking a button to put a 'Target to attack #1' marker over someone's head in PvP, or to note to first-timers that this is the moogle add you need to take down now in Thornmarch, or whatever else. Which arguably would be more detrimental to the game than the current use of automated triggers is.)
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
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Yep, absolutely.My feeling on Cactbot's callouts is that they ought to be a sanity-check on your own read of mechanics. But that's my feeling on a static's raid-caller calling mechanics too; there's nothing wrong with it, it helps folks be organized, but you ought to be reading the mechanics yourself regardless. If you can't do a fight without Cactbot callouts, that's a problem. I'm just not sure it's a bigger problem -- or, for that matter, a fundamentally different problem -- than if you can't do the fight if your static's raid-caller has to miss a week or has laryngitis.
(Mind you, Cactbot is admittedly less likely to make the occasional incorrect call than, say, me. As I've remarked in these threads before: sure, I said "west", but I meant your other west. You know, what's it called... right, "east", yeah, that's the one.)
As soon as you have triggers that are dropping markers on people or doing anything in an automated manner, though, that's well beyond what even the best human raid-caller can do. I feel like that stuff's really far less okay. As an engineer, I know there's not a lot they can do to stop it which wouldn't cause other -- probably far, far larger -- problems, especially not without investing a lot of time and energy into things. (Preventing mob markers from being set in-combat would prevent that, for instance, but it would also prevent anyone from clicking a button to put a 'Target to attack #1' marker over someone's head in PvP, or to note to first-timers that this is the moogle add you need to take down now in Thornmarch, or whatever else. Which arguably would be more detrimental to the game than the current use of automated triggers is.)
If they could implement a legit caller, it could help them into making fight harder.My feeling on Cactbot's callouts is that they ought to be a sanity-check on your own read of mechanics. But that's my feeling on a static's raid-caller calling mechanics too; there's nothing wrong with it, it helps folks be organized, but you ought to be reading the mechanics yourself regardless. If you can't do a fight without Cactbot callouts, that's a problem. I'm just not sure it's a bigger problem -- or, for that matter, a fundamentally different problem -- than if you can't do the fight if your static's raid-caller has to miss a week or has laryngitis.
(Mind you, Cactbot is admittedly less likely to make the occasional incorrect call than, say, me. As I've remarked in these threads before: sure, I said "west", but I meant your other west. You know, what's it called... right, "east", yeah, that's the one.)
As soon as you have triggers that are dropping markers on people or doing anything in an automated manner, though, that's well beyond what even the best human raid-caller can do. I feel like that stuff's really far less okay. As an engineer, I know there's not a lot they can do to stop it which wouldn't cause other -- probably far, far larger -- problems, especially not without investing a lot of time and energy into things. (Preventing mob markers from being set in-combat would prevent that, for instance, but it would also prevent anyone from clicking a button to put a 'Target to attack #1' marker over someone's head in PvP, or to note to first-timers that this is the moogle add you need to take down now in Thornmarch, or whatever else. Which arguably would be more detrimental to the game than the current use of automated triggers is.)
To be honest, this is a game where you can take away from the game from some time, and once you come back, you get to forget everything. This tools can be use as a reminder.
There's to much mechanic in this game... for a new tank, for exemple, it can be hard to keep up with strategy.
Also, you can't have eyes on everything, i remember Twintania, when you had to pack up, but was unable to see who has the Greenish marker, someone in the raid was using ACT to get a bip to announce that you have to run.
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Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~
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