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  1. #751
    Player
    Aiscence's Avatar
    Join Date
    Oct 2018
    Posts
    153
    Character
    Aiscence Amano
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by ArianeEwah View Post
    Others gained to complement their playstyle, e.g. MCH got Chainsaw which generates 20 battery gauge, so you can call your Queen during your first opener!

    DRK really is the one and only job that gets treated like they have done some last minute additions - see Unmend trait, 2 Living Shadow traits, and this mess of an opener, and I highly doubt Shadowbringer was intended to be an oGCD, and was changed last minute, too. Despite being the poster boy from last expansion, you really have to ask yourself if the dev team even plays the jobs they create and wtf they were thinking presenting this... something as a finished product.
    Tbf, mch got the same treatment: we ask for charges on wildfire and hypercharge (rapidfire back then) for yeaaaaars, and they dare tell us "we didn't get enough feedback? Which force people to do a thread in general discussions about those problems to try bring visibility on them.

    Even if mch got the shorter end of the stick (our lvl 88 trait is tacti on 90sec, but addle and feint doesn't get any trait for their buff for example), and we only really got the chainsaw as a new thing to press in our rotation (like you got Shadowbringer) and it put our turret to be out of the buffs for the 2 slooow finishers. But DRk really got the shortest end, the enhanced unmend is probably the biggest joke I've seen. I miss dark arts more and more, as it was at least their very own thing and not just edgier war. The job will probably be good, but it feels ass to know it's just the same gameplay as war with more ogcds.
    (10)

  2. #752
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RatCopter View Post
    Impressive. Very nice.

    Lets see the high ping opener
    "High ping DRK opener: job change to WAR."
    (14)

  3. #753
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ArianeEwah View Post
    They don't and they lie! Apparently, YoshiP was handed the question why Blood Weapon was still on 10s duration instead of stacks in an interview (I think it was with MrHappy) and his answer was, they "weren't aware it was an issue" - disregard it as a "just NA/EU things we barely hear about". They are lying! There are tons of highly voted posts packed into those Megathreads (including your Shadowskin example) - about Blood Weapon, about (Blood) Delirium being a budget IR, the slow disconnected gameplay, Living Dead objectively being the worst invul for years, the list goes on and on.

    They did mention, 6.0 was built on 5.x, and only a few jobs got reworks - namely SMN and MNK. Others gained to complement their playstyle, e.g. MCH got Chainsaw which generates 20 battery gauge, so you can call your Queen during your first opener!

    DRK really is the one and only job that gets treated like they have done some last minute additions - see Unmend trait, 2 Living Shadow traits, and this mess of an opener, and I highly doubt Shadowbringer was intended to be an oGCD, and was changed last minute, too. Despite being the poster boy from last expansion, you really have to ask yourself if the dev team even plays the jobs they create and wtf they were thinking presenting this... something as a finished product.
    It was on Mr.happy interview yeah, I think that Yoshi-p should spend less time watching streams and actually read the forums more periodically bcs the amount of things he say he don't know has been here for years.

    And yeah the amount fluff cheap stuff they do with DRK is beyond my mind, no other job in the game have the same level of fluff and useless stuff DRK have as "mechanics" and no other jobs have to call something is from another job but worse, whatever they do in the Desing/development/testing process for the jobs DRK doesn't apply to DRK for some reason, basically feel like it was like:

    Designer A: ok now is DRK what we have for him? Any ideas?
    Designer B: idk I thing there is a few amount of threads about it on the forums.
    Designer C: ugh to much work just do the same thing we did with inner release and give unmend a trait or something we still have to do SMN rework.
    Designer A: very well "write-write" Delirium stacks, unmend trait aaaand 2 oGCD, ok next one....
    (8)

  4. #754
    Player
    Fury_Wolf's Avatar
    Join Date
    Feb 2018
    Posts
    2
    Character
    Ylva Ethelwulf
    World
    Shiva
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by ArianeEwah View Post
    All aesthetic and design decisions aside, have you even seen the opener?

    I've created a little picture to visualise it (order of oGCDs for optimal play might differ):


    Your very first 9 GCDs are filled with oGCDs, there is no space to weave even 1 mitigation CD!... well, maybe 1 if you can use Delirium pre-pull, but that's it. If you thought GNB was loaded, that's a joke compared to this opener!
    The problem of clogged oGCDs and too few GCDs really are the same problem, and can both be fixed by simply making the follow-up attacks GCD with a timer, like Blast Arrow.

    Make Salt & Darkness a GCD, make Shadowbringer a follow up to Living Shadow and a GCD, with adjustments to potencies and maybe some mana or blood generation. Maybe Carve & Spit and Abyssal Drain could follow a similar pattern.

    This would give us some new GCDs to break up Souleater and Bloodspiller, while also freeing up oGCD space for what we need as a tank: defensive skills. oGCD would still feel busy with Edge and Flood.

    It would give DRK an identity as the "oGCD into GCD" tank, as others have mentioned. Especially if Delirium is changed to give 50 blood after each EoS or FoS, with 3 stacks.
    (7)

  5. #755
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by shao32 View Post
    I think that Yoshi-p should spend less time watching streams and actually read the forums more periodically bcs the amount of things he say he don't know has been here for years.
    That's a mystery on its own. I'm suspecting there's internal problems with the developers, namely the one that created DRK has probably left the studio not long after Heavensward. Or so I heard.

    It would explain the lack of direction, for one. Developers seem to be in a state of comfort where it's safer to avoid changing the job too much. I'm certain whoever designed this job doesn't exactly know the solution to all its problems.
    (13)

  6. #756
    Player
    Ignimortis's Avatar
    Join Date
    Dec 2017
    Location
    Gridania
    Posts
    67
    Character
    Sorathos Rennedri
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Fury_Wolf View Post
    The problem of clogged oGCDs and too few GCDs really are the same problem, and can both be fixed by simply making the follow-up attacks GCD with a timer, like Blast Arrow.

    Make Salt & Darkness a GCD, make Shadowbringer a follow up to Living Shadow and a GCD, with adjustments to potencies and maybe some mana or blood generation. Maybe Carve & Spit and Abyssal Drain could follow a similar pattern.

    This would give us some new GCDs to break up Souleater and Bloodspiller, while also freeing up oGCD space for what we need as a tank: defensive skills. oGCD would still feel busy with Edge and Flood.

    It would give DRK an identity as the "oGCD into GCD" tank, as others have mentioned. Especially if Delirium is changed to give 50 blood after each EoS or FoS, with 3 stacks.
    That might fix the opener/burst issues, but will do absolutely nothing for the downtime issues, and downtime on DRK is 75% of playtime. Especially if S&D and ShBr stay the same potency-wise (i.e. better than any part of the 1-2-3 combo) — they will be a no-brainer button press when their CD is up (which will still be during burst). DRK would benefit a lot from having their oGCD usage spread around the general rotation, so that you don't spam five EoS+CnS+ShB x2 during opener only to use at best 1 EoS in the next 45 seconds.

    It's especially glaring because of DRK's MP issues — PLD generates so much mana right now, they actually can afford some casts. Except they don't want to cast anything, because outside of RQ it's a DPS loss. Meanwhile DRK would be glad to not save up MP for burst, but generates what, 1k MP per 6-7 seconds on average, just enough to make it to another burst a minute later (with EW CDs)?
    (12)

  7. #757
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Fury_Wolf View Post
    It would give DRK an identity as the "oGCD into GCD" tank, as others have mentioned. Especially if Delirium is changed to give 50 blood after each EoS or FoS, with 3 stacks.
    Press the oGCD first, and then press different GCDs, sort of like a reverse continuation.

    We could even give this snazzy new reverse continuation a suitably edgy name, something like 'Dark Arts' for example.
    (5)

  8. #758
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Fury_Wolf View Post
    It would give DRK an identity as the "oGCD into GCD" tank, as others have mentioned. Especially if Delirium is changed to give 50 blood after each EoS or FoS, with 3 stacks.
    Quote Originally Posted by Jandor View Post
    Press the oGCD first, and then press different GCDs, sort of like a reverse continuation.

    We could even give this snazzy new reverse continuation a suitably edgy name, something like 'Dark Arts' for example.
    (14)

  9. #759
    Player
    VeolE's Avatar
    Join Date
    Jan 2018
    Posts
    107
    Character
    Len Mei
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90



    God I love this meme. Well you guys, it's time to pull a Cecil moment.
    (19)

  10. #760
    Player
    Valknut's Avatar
    Join Date
    Jul 2014
    Posts
    107
    Character
    Agni Highwind
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by VeolE View Post



    God I love this meme. Well you guys, it's time to pull a Cecil moment.
    <3 Trying to get us to pull a ff4 is working!

    Quote Originally Posted by WhyAmIHere View Post
    This is hilarious, and please do not go back to SB DRK, go back to HW DRK.
    (9)

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