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  1. #1
    Player
    EthanMoonkin's Avatar
    Join Date
    Oct 2018
    Posts
    33
    Character
    Hinata Silvermoon
    World
    Behemoth
    Main Class
    Monk Lv 70
    Quote Originally Posted by Sqwall View Post
    I honestly don't understand all this focus on Minor Arcana. It's DPS is so low that I doubt it will even make a Marginal difference in prog or raiding. Maybe ultimate...but I doubt it.

    Obviously it has become a large point of discussion, and it's not even that good. It's literally a button you use every 60 sec. It's 100% job flavor.

    Lord vs. DPS skills

    -Fall malefic is STILL stronger
    -Gravity II is STILL stronger
    -Combust is still pretty strong (didn't see the potency changes)

    Lady vs. Heal skills
    -literally a non-point as every skill AST has is very powerful healing

    When people talk about Min-Max this makes me cringe, because SOOOO much of the player base doesn't do this. There are those that do, great. But I think those that Min-Max and try to squeeze so much out the job to preform at a high level only want skills that benefit them at a high level.


    This is unrealistic to think the raiders shape the game, and we should owe them something. No that's just silly. Anyone can see minor arcana is next to useless in a raid, because it is. And to have those that Min-Max say it needs changed because it's to RNG for prog/raiding is just dumb. AST has LITERALLY a million other buttons to press that do the job WAY better. So I don't understand all the focus on it. It's FREE minor damage, and FREE minor healing. This RNG is sooooo insignificant to the game, and to remove/replace or change it would just cause imbalance.
    Potency is not job flavor.
    Let’s take an 8 minute fight for example. With the Lord being 250 potency, that’s 2000 potency gained or lost based on RNG. That’s only on a single target. In dungeons, this scales exponentially due to the ability having no aoe falloff. AST could have huuuge aoe burst with proper RNG, which is very useful in casual content.

    As for the potencies shown in the media tour(which are subject to change) the Lord has 250 potency.
    Fall Malefic had the same potency at 250
    Gravity had a potency of 130 to all enemies.
    Combust has a potency of 550 when it ticks for all 30 seconds.

    Because Lord is an ability, it can be weaved in between casts, so it is not only potency even with Malefic, it’s a straight potency gain.

    The only time I can see Lady being useful is when you can use it to save a fall malefic to heal the party instead of casting a gcd heal. More often then not though, I expect people to be throwing out lady cards to use minor arcana again.

    This does not apply to just min/maxers or raiders. This applies to everyone from dungeons or normal trials or even solo content.

    As for adjusting the RNG, it’s actually quite simple to change it by simply adjusting the potencies.
    (1)

  2. #2
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by EthanMoonkin View Post
    Potency is not job flavor.
    Let’s take an 8 minute fight for example. With the Lord being 250 potency, that’s 2000 potency gained or lost based on RNG. That’s only on a single target. In dungeons, this scales exponentially due to the ability having no aoe falloff. AST could have huuuge aoe burst with proper RNG, which is very useful in casual content.

    As for the potencies shown in the media tour(which are subject to change) the Lord has 250 potency.
    Fall Malefic had the same potency at 250
    Gravity had a potency of 130 to all enemies.

    Combust has a potency of 550 when it ticks for all 30 seconds.

    Because Lord is an ability, it can be weaved in between casts, so it is not only potency even with Malefic, it’s a straight potency gain.

    The only time I can see Lady being useful is when you can use it to save a fall malefic to heal the party instead of casting a gcd heal. More often then not though, I expect people to be throwing out lady cards to use minor arcana again.

    This does not apply to just min/maxers or raiders. This applies to everyone from dungeons or normal trials or even solo content.

    As for adjusting the RNG, it’s actually quite simple to change it by simply adjusting the potencies.

    So if I use a skill with 250 potency over the course of an 8 min fight...it's only 2000 potency cumulative. Ok i'll buy that. That's simple math sure. But I still think it's useless compared to what AST has as far as damage skills.

    Where I disagree is Fall Malefic is STILL more powerful in a 60 second window. With the math you presented above... realistically speaking for the sake of simple example. Let's say I cast maybe 8 Fall Malefics per minute. That's 2,000 potency like you said. But that's per minute...not only the entire fight.

    There is STILL 7 minutes of the fight to go. Which is a grand total of 16,000 potency over the course of an 8 minute fight if I cast x8 Fall Malefics per min. Compared to 2000 potency. And this is only x8 Fall Malefics per fight, I know I can squeeze out more what with Astrodyne making me regen mp, faster, and stronger. Not to mention Divination, or maybe greed a card for myself.

    Minor Arcana is not going to make or break a fight at all. Literally a drop of water added to the ocean.

    The RNG of this skill is so INSIGNIFICANT compared to skills that actually put numbers on the board, and the RNG is probably why minor arcana was left with a 60 sec recast, and LOW potency. You start pumping those numbers up...and that's when the RNG becomes a problem.

    I bet you dollars to donuts that if Lord was 1200 potency AST's would riot. But it's not...so I don't care....it's just something to use every 60 seconds regardless. This is why I call it 100% job flavor.

    Holding onto Lady for the 60 min duration saves GCD healing, or can be used in conjunction with synastry/neutral sec every other minor arcana. But this also doesn't ruin anything....the RNG is STILL insignificant.
    (6)
    Last edited by Sqwall; 10-19-2021 at 09:55 PM.