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  1. #1
    Player
    Zanes's Avatar
    Join Date
    Sep 2015
    Posts
    9
    Character
    Zanes Ayase
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80
    The funny thing is that how fast you run a dungeon is more about a healer than a tank.
    Yeah the tank is the one pulling and getting all the aggro but at the end of the day it's about how much the healer is comfortable at healing it all.
    Wanting to get the most mob you can is not only faster but challenging. I mean, there is no reason you wouldn't want to pull more unless the healer can't keep up.
    If you as a tank don't feel safe to do it, that's ok, but don't be so hard on yourself and try things.

    It's so fun when I get a healer that says "pull them all" and I do it even when it looks like we can't survive it.
    (0)

  2. #2
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zanes View Post
    The funny thing is that how fast you run a dungeon is more about a healer than a tank.
    Yeah the tank is the one pulling and getting all the aggro but at the end of the day it's about how much the healer is comfortable at healing it all.
    Wanting to get the most mob you can is not only faster but challenging. I mean, there is no reason you wouldn't want to pull more unless the healer can't keep up.
    If you as a tank don't feel safe to do it, that's ok, but don't be so hard on yourself and try things.

    It's so fun when I get a healer that says "pull them all" and I do it even when it looks like we can't survive it.
    It's about the whole party, not one role or individual. Strong DPS melt packs making big pulls easier and faster, strong tanks give everyone the stability to perform and strong healers give the tank confidence. Obviously tanks and healers also put out decent DPS as well as soon as everything else is taken care of.
    (2)